搜索资源列表
Water_Simulation
- 开发工具:DirectX 9.0,VisualC++,极棒的水的模拟。-Tools : DirectX 9.0, VisualC + +, most of the water wand simulation.
shuipowenkuosan
- 实现了3D效果的水波纹扩散,鼠标点击扩散-achieve the 3D effect of water bellows proliferation, the spread of the mouse click
hehua
- 实现了水中的荷花开放的效果,实现水纹效果-realized the open water lotus effect, to achieve results veins
surfBin-0.2
- 一个相当不错的曲面程序,实现结果能有效利用在水面波动等方面-a pretty good surface procedures, the results can be used effectively in areas such as fluctuations in the water
3DOscillatingRipple
- 模拟水波纹的代码,使用Circle函数 -simulation code corrugated water, the use of function Circle
terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This mean
OpenGLWater
- 本程序主要介绍海浪波动的模拟技术,水的流动效果、水波的模拟。-the procedures introduced wave fluctuations in the simulation, water flow effect, the wave simulation.
WaterBeby
- 基本无闪烁的水波纹特效演示!一定满足你的需求-Flicker-free basic water ripple effects demo! You will meet the demand
2d_water
- 使用DX实现2D水面的代码,如果你要写关于水波的代码,可以参考,按“C”键创建水波。-use DX achieve 2D code surface, if you write the code on the water currents, they can refer to, "C" key to the creation wave.
sxsbtxtuxing
- 用Visual C++编写的实现图象显示的水波特效例子-prepared by the images show examples of Water Wave
B2193AED
- 一种新的图像脆弱水印算法李亚琴 ,孙星明 ,杨恒伏(1.苏州市职业大学,江苏苏州215104;2.湖南大学计算机与通信学院,湖南长沙410082)摘要:提出一种基于小波变换和QR分解的图像脆弱水即方法。嵌入水印时,首先对原始图像进行三级小波分解,然后提取第三级低频子带的边缘特征,同时对此边缘特征和第三级垂直高频子带进行QR分解,用边缘特征的一部分分解结果替换垂直高频子带分解结果的相应部位来嵌入水即,最后进行小波逆变换得到嵌入水印的图像。图像认证时,首先对观测图像进行三级小波分解,第三级垂直高频子
watermark
- can make or add photo have water mark or date 相片加日期或肖像-can make or add photo have water mark or date plus photographs date or portrait
waterRtt
- CG写的一个水的shader,对shader感兴趣的朋友可以看看。-CG wrote a water shader, the shader interested friends can see.
用Visual C++编写的实现图象显示的水波特效例子
- 用Visual C++编写的实现图象显示的水波特效例子 -prepared by the images show examples of Water Wave
ClockRecDoc
- 水表读数识别对于楼宇水费的自动采集,创建智能化小区,提高收费员的工作效率都有着重要的意义。然而由于轮盘的转动,常常出现半个字符的情形,造成此类识别与通常的号码识别不同。本算法枚举出所有半个字符的情况,提取特征,从而匹配识别,达到了较好的效果。-meter readings for the identification of automatic building water collection, create intelligent neighborhood fare increase effi
fishinwater
- 模拟了一条鱼在水池中游弋的状态,以及激起的水波纹,运用光照和纹理映射-simulated in a pool, fish cruising the state, and make the water ripple, the use of light and texture mapping
WaterSystemAnalysis
- 本人用VC编写的由水系图求水系密度程序源码,对GIS开发的朋友可能有些帮助,目前只支持灰度分析,彩色分析正在编写中。-I VC prepared by the water stream density map for procedures source, on the development of the GIS may help to a friend, only to support the gray analysis, color analysis being prepared.
MyRain110
- 本程序是模拟水波和水滴的效果,包括粒子的生成、粒子的运动、粒子的死亡、粒子的绘制及场景的绘制.-this process is simulated wave and the effect of water droplets, including particle formation, particle movement, particles of death, Particle rendering and scene rendering.
water_reflect2
- 水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflection and refraction, providing
WATERsea
- 通过对64*64image图像的贴图使用.实现了一个逼真的海水波动演示-of 64 * 64image image map use. Achieve a realistic demonstration of the water fluctuations