搜索资源列表
Water
- 水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上) 使用2005.8的DXSDK编译
waterfft
- 使用FFT实现的水波动画,并融入反射特效和菲涅尔特效-An ocean water simulation with FFT-animated heightfields, reflections, and fresnel effect.
OceanLightingFFT
- 基于FFT的海面波动的实现和天空光照渲染的实现-Fluctuations in sea-based FFT implementation and realization of the sky light
florian_ocean
- 一個3d的fft ocean wave simulation-a 3d fft ocean wave simulation
oceanFFT
- CUDA FFT : The Simulation Of The Surface Of The Ocean Using The FFT Algorithm
OceanCS
- FFT Based Ocean,Direct3D,Compute Shader,Ocean render
OceanSurfaceEffects_Pro
- C# implementation for Unity Pro of ocean renderer based on tessendorfs fft waves
FFT
- 图形图像处理,采用傅里叶变换应用于相位为解包裹,已经测试过可用,初学者可以参考一下-Fu Liye transform for phase unwrapping of the research, has been tested, the program can be used, graphics and image processing of the students can see
kqeuj
- Target can be extracted in a picture you want, Dual-line interpolation FFT harmonic analysis kaiser windows, Codec ldpc code implementatio.