搜索资源列表
3dpipe
- 一个三维gis管线的源代码 做三维管线gis的开发人员可以参考下-a 3D pipeline gis the source code to do 3D pipeline gis developers can refer to the next
wspipedemo_113
- 一个3D管线设计软件,可以控制管线材质半径等参数,DirectX+VC-a pipeline 3D design software, can control the pipeline material radius parameters, DirectX VC
swgx
- 地线管线三维显示,管线数据文件是目录下的DXFPlinesShow.dxf文件-earth, Pipeline Data Files directory is the document DXFPlinesShow.dxf
mitk-2.0-beta-win-bin
- 用来做医疗图像三维重建、二维分割和配准的库开发包,很好用,只需要把相关的类找到,建立一个pipeline即可,功能很强大的。
01_FlutterFlag
- 用D3D中的渲染接口实现柔性物体模拟。(使用可编程渲染管道)-Using D3D rendering interface in the simulation of flexible objects. (Using programmable rendering pipeline)
OpenGL_ShadowVolume
- 采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two light source, a static, a movem
realtimeshader
- Shader动态管线编程复杂的例子 Shader动态管线编程复杂的例子-Dynamic Shader Examples Shader Pipeline programming of complex dynamic pipeline programming examples of the complex dynamics Pipeline Shader programming examples of the complex
OPENGL_way_of_paint
- 说明OpenGL图形管线和坐标变换的资料,由CSDN的博主自己动手编写,为pdf文档-Descr iption OpenGL graphics pipeline and coordinate transformation of the data, the main Bo by CSDN prepare yourself for the pdf document
Tut05_Textures_Orig
- 软件实现对3D渲染流程的模拟; 对需要了解3D Pipeline的新手有所帮助;-Software simulation of the 3D rendering process on the need to understand the 3D Pipeline help the novice
importance-driven-rendering
- Importance-Driven Volume Rendering(IDVR)是对直接体绘制算法的一个改进,里面集成了各种直接体绘制算法,MIP,two level,IDVR等。有源代码,说明文档,论文,测试数据,帮助文档等。对深入了解直接体绘制有很大帮助。-This report presents an effi cient implementation using (Importance-Driven Volume Rendering- IDVR) t
OpenGL-pipeline-and-coordinate
- OpenGL图形管线和坐标变换,讲解得很清晰易懂-OpenGL graphics pipeline and coordinate transformation, to explain the very clear and easy to understand
hlsl-Guide
- HLSL(High Level Shading Language)语法书,详细介绍了HLSL语法,DX图形管线以及顶点着色器及像素着色器的编写-HLSL (High Level Shading Language) grammar book details HLSL syntax the DX graphics pipeline and vertex shader and pixel shader writing
GX
- 管线的弯头。VRML语言三维模型。可以用JAVAscr ipt编程,互动。-Pipeline bend. The three-dimensional model of VRML language. Can use JAVAscr ipt programming, interactive.
GX_WT
- 管线。VRML语言三维模型。可以用JAVAscr ipt编程,互动。-Pipeline. The three-dimensional model of VRML language. Can use JAVAscr ipt programming, interactive.
PersProjDemo
- Teach you the pipeline of 3D object, especially the perpective project
vtkTest
- 一个简单的3D模型显示工程,主要使初学者清楚VTK编程的数据管道流程。-A simple 3D model shows the project, mainly beginners programmed data clearly VTK pipeline flow.
gdi3d-master
- gdi实现3d开源代码,3d render pipeline学习-gdi implement open source 3d
VTK图形图像开发进阶 随书代码
- 本书系统地介绍了VTK基础知识与开发技术,帮助VTK用户从入门到进阶,快速进入项目实战。本书第l章是VTK概览,介绍VTK的发展和编译安装;第2章以实例开题,分析VTK渲染引擎和可视化管线;第3章介绍VTK的基本数据结构,并在第4章中以实例分析VTK中数据读写功能;第5~6章通过实例阐述VTK在图像和图形处理中的应用;第7章分析VTK的体绘制技术;第8章讲述VTK交互技术;第9章内容为VTK在Qt、MFC等环境下的开发技术;第10章分析了VTK的基础架构和管线机制,并通过实例讲解自定义Filte
