搜索资源列表
ogl_cg_displacement_mapping
- 使用vc6环境,基于ogl和cg实现的displacement map的效果。需要可编程管线的显卡支持。-vc6 use of the environment, based on t cg and the displacement map to achieve results. The need for programmable graphics pipeline support.
sanweipingbao
- 用OPENGL绘制的WINDOWS三维管道。。。西西 有点假。。不过效果还好。。原理一般。-using the Windows OpenGL 3D rendering pipeline. . . Her somewhat false. . But better results. . The general principle.
sevel
- VC和opengl做的三维管线的投影重建-VC and borders do 3D projection reconstruction pipeline
OpenGL.Shading.Language
- The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language
colorvary1
- 采用CG和OpenGL,利用GPU的管线实现图形的绘制,最终在屏幕上显示一个彩色的三角形。对于初学CG的同学会有一定帮助。-using CG and OpenGL, the use of the pipeline GPU graphics rendering, eventually displayed on the screen of a color triangle. CG for novice students will certainly be helpful.
OSG_plane
- OpenSceneGraph是在OpenGL基础上对其进行了封装和改进的图形开发包,采用树型结构来组织和绘制整个场景。最新版本的osg内核集成了GPU管线绘制。本例子是用osg编写的一个基本例子,将osg中的飞机模型载入到场景中显示出来。-OpenSceneGraph is based on OpenGL for its packaging and improved Graphics development kits, using a tree structure to organize and
Normals2
- 一个OPENGL实现管道模拟的例程源代码-an OpenGL pipeline simulation routines source code
基于OpenGL的三维地下管线信息系统的设计与实现
- 基于OpenGL的三维地下管线信息系统的设计与实现-OpenGL-based 3D Underground Pipeline Information System Design and Implementation
MyRipple
- VC++图形学 实现管道图像的小程序 MFC环境-VC++ graphics pipeline image of small programs to achieve environmental MFC
Addison.Wesley.Open.Gl.Shading.Language.Feb.2004.e
- The OpenGL Shading Language, a high-level procedural shading language for OpenGL, is the most important new development in graphics programming to emerge in years. OpenGL is the leading cross-platform 3D-graphics API, and the OpenGL Shading Language
Simulation_modeling_of_the_solar_system
- 模拟太阳系的建模(几何流水线的实现),自己做的^_^-Simulation modeling of the solar system (the geometric realization of pipeline)
Fire
- firestarter – A Real-Time Fire Simulator Many obstacles exist in attempting to graphically render physical phenomena that are highly fluid and ostensibly chaotic in nature. Fire is a prime example of such phenomena. Given the unrealizable compu
openglguanxian
- opengl 管线详细示意图 opengl 管线详细示意图-Detailed maps of opengl opengl pipeline pipeline pipeline more detailed schematic diagram of opengl
OpenGL-Programming
- 对opengl编程图形流水线的每个流程进行了详尽的描述,英文版,很有用.-Opengl programming graphics pipeline for each process a detailed descr iption, in English, very useful.
GLSL_ES_Specification_1.0.17
- OpenGL着色语言(GLSL――OpenGL Shading Language)是用来在OpenGL中着色编程的语言,也即开发人员写的短小的自定义程序,他们是在图形卡的GPU (Graphic Processor Unit图形处理单元)上执行的,代替了固定的渲染管线的一部分-The recent trend in graphics hardware has been to replace fixed functionality with programmability in areas tha
GLSL-
- opengl着色语言,对OPengl的管线进一步的研究,解决了 OpenGl固定管线的问题-opengl shading language, OPengl pipeline further research to solve the problem of the OpenGl fixed pipeline
glslex
- 绘制三个茶壶,一个使用固定管线,一个用Per-Vertex Shading方式进行光照,另一个使用Per-Pixel Shading方式进行光照;-The draw three teapot, a fixed pipeline, a light with Per-Vertex Shading way, another way of using Per-Pixel Shading light
exercise_7
- 1. 绘制两个茶壶,一个使用固定管线的Per-Vertex Shading方式进行光照,另一个使用Per-Pixel Shading方式进行光照-1. Draw two teapots, a fixed pipeline Per-Vertex Shading way light, another Per-Pixel Shading light
hw3
- 实现OpenGL的基本3D渲染变化,可以简单实现茶壶和椅子的绘制-Implement an OpenGL-like 3D Rendering Pipeline.
pipeline
- nvidia pipeline source
