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How_to_reload_an_assembly_component_from_a_differe
- 利用Solidworks APIVisual Basic 与 开发的自动从其他的指定路径中添加零部件到当前Solidworks激活的装配件中-use Solidworks APIVisual Basic and development of the automatic from other designated trails adding parts of the current activation of Solidworks loaded Parts
Soft20060210100937589
- 计算机图形学立方体旋转 增加了一些新的功能键-computer graphics cube rotation by adding some new function keys
ShadowVolume
- 以DirectX导入模型,加入灯光、主要是实现阴影技术-To DirectX import model, adding lighting, mainly the realization of the shadow of technology
Adding_Components_to_VTK_Designer_2
- Adding Componets to VTK Designer2
Maya2dts_skinned_mesh_tutorial
- 将模型和动画从Maya导入到Torque的教程 一共18个步骤,有详细的步骤介绍-The model and animation from Maya into Torque tutorial Steps: 1. Set up Maya’s workspace to work with Torque 2. Create you character model 3. Triangulate your model 4. Freeze transformations on all
noise
- 对图形加噪声和去除噪声的源程序,效果比较好,浅显易懂-Graphics on noise adding and removing noise source program
PointCloudPro
- vtk+mfc读取点云数据,支持添加新的点云数据-vtk+ mfc reading point cloud data to support adding a new point cloud data
3D
- 基于C++开发的图形的3d变换。有基本的2d变换功能,还有加入了翻转等-C++ development of graphics-based 3d transform. 2d transform as well as adding a flip
MotionExpPf_V1.3
- 用DirectX将bvh文件绘制出来,第四版,增加功能-Bvh files with DirectX drawn, Fourth Edition, adding features
texture-light
- 实现光照变换,纹理添加,以及线框图实体图的转换,效果还行-Achieve illumination transformation, adding texture and wireframe entity graph transformation, the results were OK
shujutianjiazaoseng
- 可以对点云添加噪声,对从网站上下载的标准点云研究提供基础数据,比如研究去噪方法,可通过添加噪声形成基础数据-You can add noise to the point cloud to the standard point cloud research downloaded from the website to provide basic data, such as research de-noising method can form the basis of the data by ad
Random-terrain-P-character-model
- 设置随机地形,然后添加人物模型模拟简单的游戏场景,暂时没有加入控制人物移动的方法-Set the random terrain, and then add the character model simulation of a simple game scene, temporarily without adding control characters move
chushiyinglitianjia
- 一种FLAC3D模型建立后的添加初始应力的方法,对于模型建立后的地应力添加有着指导作用。-A method of adding initial stress after the establishment of FLAC3D model has a guiding role in the addition of in-situ stress after the model is established.
