搜索资源列表
Depthimage
- 深度图象的生成 生成圆球的深度图象(摄像机坐标系)和深度图象数据存储; 这是本人的深度图像分析的课程作业,vc编写,包括原代码,可执行程序,以及试验报告。-depth Image Generation Generation magnificently depth images (camera coordinate system) and the depth of image data storage; This is my depth analysis of the images cours
coordinate
- 因为VTK可视化工具包具有的强大的功能,可视化领域的研究人员很多都在应用它。本压缩包是在VC下编写的一个使用vtk实现量化坐标后的球例程。
VolumeTexture
- The VolumeTexture sample illustrates how to use the new volume textures in Direct3D. Normally, a texture is thought of as a 2D image, which have a width and a height and whose \"texels\" are addressed with two coordinate, tu and tv. Volume
VCOpenGl.rar
- 用opengl实现三维坐标系,鼠标可以自由旋转,滑轮可以改变视点,投影坐标轴等,Use opengl to achieve three-dimensional coordinate system, the mouse is free to rotate, pulley can change the point of view, projection and other coordinate axis
matrix_dualquaternion
- 对偶四元数应用于空间坐标变换,和对偶四元数和齐次矩阵的转换-Dual quaternion coordinate transformation applied to space, and dual quaternion and homogeneous matrix conversion
D3DCamera3
- 第三人称视角的摄像机例子,在场景中移动一个球,初学者可以研究下里面的坐标变换-Examples of third-person camera view, in the scene to move a ball inside the beginner can be studied under the coordinate transformation
polarpolt3d
- 3d极坐标图 3d极坐标表面图 便于绘图-Plot a 3D surface from polar coordinate data [Xi,Yi,Zi] = polarplot3d(Zp,varargin)
cg3Dsystem
- 计算机图形学三维图形系统的演示,包括各种三维面、实体的坐标变换,旋转、平移等功能。-Three-dimensional computer graphics presentation graphics system, including a variety of three-dimensional face, entities coordinate transformation, rotation, translation and other functions.
FirstCamera
- 世界上最短的基于DXUT框架的第一人称摄像机例子,d3d的例程中的代码很长, 笔者就只想用其中的第一人称摄像机,花了好几天研究了多个相关例程,抽出 其中的摄像机,改写了最简单的摄像机例子,在学习d3d的坐标变换中晕头的弟兄们 哈哈... -The world s shortest DXUT framework based on first-person camera example, d3d code of the routine is very long, I
keyboard3D
- 建立一个三维坐标系,鼠标的四个键u/d/l/r/n/f控制木棒上下左右前后移动-The establishment of a three-dimensional coordinate system, four button mouse u/d/l/r/n/f control stick up and down before and after moving around
StencilTest02
- stencil shadow 使用directX中的坐标转换来实现影子,是stencil test基础上的应用-directX using stencil shadow of the coordinate transformation to achieve a shadow
litizuobiao
- OpenGL实现的立体坐标系旋转,我们的作业~-OpenGL to achieve three-dimensional coordinate system rotation, and our work ~
globe
- 3d plot using spherical coordinate system
OpenGLTextureExample
- VC++6.0,OpenGL下,控制台和GLut显示球面纹理,及自动生成坐标-OpenGL,VC++6.0,To show the texture and generate the texture coordinate automation.
OPENGL_way_of_paint
- 说明OpenGL图形管线和坐标变换的资料,由CSDN的博主自己动手编写,为pdf文档-Descr iption OpenGL graphics pipeline and coordinate transformation of the data, the main Bo by CSDN prepare yourself for the pdf document
codes
- 在3D坐标系下展示一些离散流形及流形上的1NN和kNN分类器-plot some discrete manifold in 3D Cartesian coordinate system;1NN and kNN classifiers on manifolds
chonggou
- 给出三维点云的X,Y,Z坐标,重构出三维图像,其中用到了三角网格法和规则化坐标法。-Given 3D point cloud X, Y, Z coordinates, three-dimensional reconstructed images, which uses a triangular coordinate grid method and rules of law.
3DGraphicsProgrammingGuide
- 总目录 第一章 硬件接口 3D应用程序与硬件的交互作用 在计算机屏幕上显示图像 事件反应 使用不同的体系结构 第二章 3D变换 欧几里得空间,自由度和基本变换 平移 缩放 在平面内旋转 3D旋转 坐标系 变换次序 以矩阵形式表达变换 投影变换 第三章 2D图元光栅处理 第四章 2D和3D裁剪 第五章 视处理 第六章 建模 第七章 隐面消除 第八章 光线 第九章 构建3-D应用程序的实践方面 -Gener
3D-coordinate-corresponding-point
- 求已标定好的两幅图像对应点的空间点三维坐标,需要知道两幅图像的投影矩阵。- 3D coordinate of the corresponding point of the two images
OpenGL-pipeline-and-coordinate
- OpenGL图形管线和坐标变换,讲解得很清晰易懂-OpenGL graphics pipeline and coordinate transformation, to explain the very clear and easy to understand
