搜索资源列表
PhysX
- Torque 3D 2009 的一个fps的demo,源码完整,包含美术资源。-Torque 3D 2009, a demo, complete source code, including the art resources.
ID3DXFont
- 一个通过Font现实fps的DX程序,测试能用VS2008顺利编译!-Font reality through a process fps in DX test can successfully compile VS2008!
vs2010
- 基于directx3D的程序框架,带LOG输出,FPS显示,和文字实例-nothing yet
fsp
- How to calculate FPS
Pixar
- 皮克斯 细分曲面技术 OpenSubdiv,在Maya中它的实时变形细分曲面帧数有50 FPS。 -Pixar Subdivision Surface technology OpenSubdiv 50 the FPS real-time deformation of subdivision surfaces frames in Maya.
XNALearning
- 这是一个基于XNA的3D引擎实例,我已经完成了Lua脚本的导出以及地图接口之类的工作,只需要您自行抽象就可以制作FPS。-This is a 3D engine based on XNA instance, I have completed the Lua scr ipt to export map interface like work, only need your own abstract can create FPS.
xonotic-0.6.0-source
- Xonitic是一款跨平台的第一人称射击(FPS)游戏,衍生自另一款开源FPS游戏Nexuiz。-Xonitic is a cross-platform first person shooter (FPS) game, derived from another open source FPS game Nexuiz
