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ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
PSSM4u
- PSSM(Parallel-Split Shadow Maps)阴影算法C#源码-PSSM(Parallel-Split Shadow Maps)Shadow algorithm C# source code
op2
- opengl三维空间图c/c++,这个非常好用哦,对学习图形编程有很大的帮助。-opengl three-dimensional map c/c++, this is very easy to use Oh, great for learning graphics programming help.
3dtest
- C语言 DEV++ 3D图学习开始,显示一张3D图-C DEV++ 3D figure studies began, showed a 3D map
streo-match
- 可以通过给以的左右视图来提取视差的算法程序,用MATLAB与C来混合编写的。-These codes are used for stero matching about the 3D graphes. You can get a disparity map from the left and right pictures.
CreateCustomColor
- 展示如何繪製關聯的彩色地圖矩陣指數Y數據的彩條。在某些圖形應用程序,你可能要直接映射對象,根據給定的顏色數據的表面顏色。在這告訴你如何創建自定義顏色底紋。-Create a Custom Color Shading in C# In my previous article (for more info, please visit www.publishing.unicadinc.com), I have shown you how to draw color bars by associat
71477214earth_simul
- 用C++和C语言编出来的,可动态地玩转地球,精湛地把世界地图显示出来。-Using C++ and C language, can be dynamically Fun Earth, exquisite world map display.
LuaFramework_UGUI-1.0.5
- tolua# is a Unity lua static binder solution. the first solution that analyzes code by reflection and generates wrapper classes. It is a Unity plugin that greatly simplifies the integration of C# code with Lua. which can automatically generate the bi
