搜索资源列表
RenderSene
- 进行3D场景的渲染——使用显示内存的顶点缓冲区-for rendering 3D scenes -- use of the display buffer memory vertex
黑屏DirectDraw翻转显存,删除对象
- 本节中,利用前几节的基础,反转显存,将后续显存上的图片反转到主显存上,并显示在屏幕上,并将建立的directx对象在窗口销毁后删除-this section, the use of the former sections of the foundation reverse memory, will follow-up on the memory-pictures to the main memory, and display on the screen, and will establish t
vpsim
- vega prime2.2入门程序,从vega prime的初始化到内存清除,完整的渲染程序,初级VP程序员必备。-vega prime2.2 entry procedures, from the initialization of the vega prime to the memory clear and complete rendering of the program, the primary VP programmer essential.
shearwarp
- VTK库的用shearwarp算法进行物体的三维重建的源代码,并有改进,克服了原来的内存泄露问题-VTK library shearwarp algorithm using three-dimensional reconstruction of objects in the source code, and have improved to overcome the original memory leak problem
delphi_3d_designer
- 一个Delphi开发的矢量3D绘图源代码-abstract : drawing 3D shapes and changing the camera and screen position with the mouse key words : 3D graphics, geometry, perspective, floodfill, vector graphics, camera, World view, homogeneous transforms software use
ShaderX_CharacterAnimation
- 角色动画在d3d的顶点向量的实现方法,下面的英文描述是文章内的,就不做中文描述了。-With the introduction of vertex shaders to modern graphics hardware, we are able to move a large portion of the character animation processing from the CPU to the graphics hardware. Two common character anima
Direct3D_example
- 网格模型高级技术:Direct3D对加载到内存中的网格模型提供了优化功能,通过网格模型优化可以明显提高三维模型的渲染速度,这对渲染速度要求较高的三维图形程序和游戏具有非常重要的现实意义。 对于程序员而言,对网格模型进行优化是比较简单的,只需调用接口ID3DXMesh的方法Optimize-Advanced mesh technology: Direct3D loaded into memory for the grid model provides optimization, mesh
framework_dx
- The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire. Rendering fire as an animation has the disadvantages of looking unrealistic due to the cycling animation and of requ
texture_rendering
- 借助GPU的纹理内存实现体绘制(纹理加速体绘制),由VTK实现,绘制效果非常好。-With the GPU texture memory to achieve volume rendering (texture acceleration volume rendering) by VTK implementation, rendering the effect is very good.
texture
- 新增的第一行是#include <stdio.h> 。它允许我们对文件进行操作,为了在后面的代码中使用fopen(),我们增加了这一行。然后我们增加了三个新的浮点变量...xrot、 yrot、zrot。这些变量用来使立方体绕X、Y、Z轴旋转。最后一行GLuint texture[1]为一个纹理分配存储空间。如果您需要不止一个的纹理,应该将数字1改成您所需要的数字。 -The first line is the new# include <stdio.h>. It a
voxel
- 三维voxelFast and low memory cost, colour indexed voxel. In exemple a 3-D density map (with original dot inclosed). Original idea voxel.m (1023) but completly new algorithm.(Fast and low memory cost, colour indexed voxel. In exemple a 3-D dens
