搜索资源列表
blend.zip
- vb做的图形(opengl)-vb does graph (opengl)
terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This mean
test3
- In the last tutorial I taught you how to display Triangles and Quads on the screen. In this tutorial I will teach you how to add 2 different types of coloring to the triangle and quad. Flat coloring will make the quad one solid color. Smooth coloring
test5
- Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doi
Blend
- nehe的源代码,调试通过,能运行
blend
- 简单明了的opengl融合、透明例子,仅供学习参考!-Opengl integration simple and transparent example of reference for learning!
blend
- vb做的图形(opengl)-vb does graph (opengl)
blendpot
- 采用opengl实现雾化效果演示程序,场景中包含茶壶-Atomization used to achieve the effect of opengl demo program, scene contains teapot
Blending
- Opengl es 1.0 透明物体,混合-Opengl es 1.0 transparent objects, blend
gl_blend
- opengl中的混合的例子,使用glEnable(GL_BLEND)和glBlendFunc(source, destination) 来控制混合的模式等 -This tutorial demonstrates blending in OpenGL. Blending in OpenGL is very easy.. You will be able to blend textures, colors, etc.. Into nice looking special effects..
2-Blend
- 用OpenGL+C++实现图像处理中的光照和材质-Using OpenGL+ C++ Implementation of Image Processing light and material
Blend
- 这个程序是一个OpenGL程序,展示了OpengL的混合技术。-This program is an OpenGL program, showing OpengL hybrid technology.
multi-texture-blend
- 演示Opengl纹理混合的技术。简单明了,经过代码优化。-Opengl texture blending technology demonstration. Simple, after code optimization.
Blend
- opengl下的骨骼系统!使用NeHe SDK为框架!-opengl under the skeletal system! Using the NeHe SDK framework!
blend-exercise
- 实现立体场景,并使一个球体绕锥形体旋转,给材质贴上不同纹理-Three-dimensional scene, and a sphere around the cone rotation, a different texture to the material paste
OpenGL001
- 这段代码解释了什么是混合.就是将前景色与背景色结合得到新颜色的过程 背景色:又叫目标颜色,是已经进入颜色缓冲区的颜色. 前景色:当前渲染命令的颜色,作为结果进入缓冲区,又叫源颜色. 混合有混合方程式,混合方程式有两个混合因子来计算最终的混合颜色. 打开命令:glEnable(GL_BELNDING);//blend:混合 混合因子的设置需要函数glBlendFunc();来实现,他有两个参数,分别是源混合因子和目标混合因子的值 而这两个混合因子有15个预定义的值.(This code
