搜索资源列表
CAD_Book_CD
- 王清辉、王彪编写的《Visual C++ CAD应用程序开发技术》书本的源程序代码。本书内容包括:总体程序框架的分析与设计、功能模块的划分、相关DLL库的开发与使用、CAD基础几何类库的开发、在MFC环境下使用OpenGL进行图形绘制、开发面向CAD应用程序的OpenGL通用绘图类、使用面向对象技术设计CAD软件的几何内核等。-Wang Qing, Wang Biao prepared by the "Visual C CAD application development techn
simple_vertex_texture
- nvidia最新的nv40内核显卡支持在vertex shader程序中访问纹理。本代码演示了如何在顶点编程中实现访问一个2维纹理数据.推荐vc7.1+6800显卡。-being the latest ATI graphics kernel support for the vertex shader process visit asked texture. This code demonstrates how to achieve peak Programming visit a two-dim
OSG_plane
- OpenSceneGraph是在OpenGL基础上对其进行了封装和改进的图形开发包,采用树型结构来组织和绘制整个场景。最新版本的osg内核集成了GPU管线绘制。本例子是用osg编写的一个基本例子,将osg中的飞机模型载入到场景中显示出来。-OpenSceneGraph is based on OpenGL for its packaging and improved Graphics development kits, using a tree structure to organize and
loan2
- dede内核,英文贷款站,后台添加GOOGLLE ADSENSE-dede kernel, English loan station, background add GOOGLLE ADSENSE
MS001
- 基于OpenCASCADE的虚拟三维建模平台的开发 OpenCASCADE几何内核进行三维实体建模,最终实现了独立建模、复杂布尔操作的虚拟三维建模平台的开发 -Virtual three-dimensional modeling based on OpenCASCADE Platform OpenCASCADE three-dimensional geometric modeling kernel, and ultimately independent modeling
