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ATimeToKill
- 《opengl游戏编程》光盘Bonus Game中的源码ATimeToKill,一个射击游戏源码。适合初学者研究。-"opengl game programming" CD-ROM Bonus Game of FOSS ATimeToKi ll, a shooting game source. Research for beginners.
test5
- Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doi
test07
- In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so
test9
- Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advance
test18
- Quadrics are a way of drawing complex objects that would usually take a few FOR loops and some background in trigonometry. We ll be using the code from lesson seven. We will add 7 variables and modify the texture to add some variety :)
DrawingSimple2D
- This the third tutorial in the Foundation section. This tutorial covers the basics of drawing some simple 2D polygons such as triangle, pentagon, rectangle etc. We will make use of the code that we had generated in the previous section. We ll cover s
OpenGLGameProgramming源码
- OpenGL Game Programming 一书的源代码,相当具有参考价值!包含书中的所有的例子! Beginning OpenGL Game Programming(OpenGl游戏程序设计高级入门),说高级是因为这本书确实不同一般,深入讲解OpenGL的游戏开发过程.而说是入门教程:它是一步一步的引导读者去学习.从最基础到高级. GameDev.net的两个站长写的书,这本书不只提供了一个极好的OPENGL的入门,而是整体讲述了3D程序设计. 本书是对OpenGL开发
Fountain-Dance-win
- The Fountain Simulation Here I ll explain Some basic physical things (simulation of a water drop) How to get antialiased points How to use blending Some basic physics... The movement of a drop contains two factors: The directi
Skyline_introduse
- Skyline 说明 详细的介绍了Skyline 其在三维空间的现实-Skyline introduce is just beginning I ll upload more
opengl
- An Interactive Introduction to OpenGL Programming This article demonstrates the capabilities and flexibility of OpenGL such that you’ll be able to author your own programs which can display 3D objects with lighting effects, shading, and custom text
12_list
- 现在学习Nehe的48课资料,这是第12课。 显示列表: 想知道如何加速你的OpenGL程序么?这一课将告诉你如何使用OpenGL的显示列表,它通过预编译OpenGL命令来加速你的程序,并可以为你省去很多重复的代码。 -In this tutorial I ll teach you how to use Display Lists. Not only do display lists speed up your code, they also cut down on the n
14_3DFont
- 图形字体: 在一课我们将教你绘制3D的图形字体,它们可像一般的3D模型一样被变换。 -In tutorial 13 I taught you how to use Bitmap Fonts. In this tutorial I ll teach you how to use Outline Fonts.
hufo_t2
- A rewrited version of my first OpenGL Challenge entry. Something like a rebirth :) After too much month of not participing to this challenge I ve done this little entry just to thanks Otry and BlackOrb for this great new website. Next time I
Text_7
- 在OPENGL中用键盘来控制界面,并应用光照-how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene.
UVST
- The source of the VC, you ll see good-The source of The VC, you l l see good
曲线和曲面
- 曲线和曲面Curves & Surfaces 实现一个简单的2D样条曲线编辑器。该编辑器应支持Bezier曲线和B样条曲线, 可以实现两种曲线的转换(仅对四个控制点的双三次样条曲线)。在你的曲线程序能工作后,将转到由这些曲线来产生曲面:旋转曲面和双三次Bezier 片.(Curves and surfaces Curves & Surfaces To achieve a simple 2D spline editor. The editor should support th
work
- 本次作业要求你完整实现一个简单的2D样条曲线编辑器。该编辑器应支持Bezier曲线和B样条曲线, 可以实现两种曲线的转换(仅对四个控制点的双三次样条曲线)。在你的曲线程序能工作后,将转到由这些曲线来产生曲面:旋转曲面和双三次Bezier 片.(This assignment requires you to implement a simple 2D spline editor. The editor should support the Bezier curve and the B spline