搜索资源列表
A01_OpenGL的程序框架
- opengl 编程的基本框架之二,送给出学opengl得人-opengl programming the basic framework of two, gave up the right people learn opengl
二维图像三维显示
- 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量
Bèzier
- 关于贝塞尔曲线,带控制顶点和控制多边形达到G1连续的两段3次Bèzier曲线的绘制-on Bessel curve, with the control vertices and control polygon G1 achieve two consecutive three Bzier curve drawing
Exam66
- 介绍了两种投影变化及其相关的函数,可以清楚看出这两种变化的差别-introduced two projectors and related changes in the function, it can be clearly seen that the difference between the two changes
Exam77
- 介绍了视区变换函数,分别在两个绘图区中用不同的图案绘制图形,并设置是否清空背景-introduced as the District transform function, respectively, in two areas Mapping using different shapes, drawing, and whether or not it cleared background
VisVolume
- 德国Signsoft公司的用于Opengl编程的控件事列2,可直接调用.3ds文件创建虚拟仿真环境。 -Signsoft Opengl programming for the control out two things can be called directly .3 ds document creation of virtual simulation environment.
glMatrix
- 可以用鼠标控制的简单2D机器手臂,利用MFC写的OpenGL的例子。适合入门。-this is a simple code about two dimension machine arm use OpenGl, mfc version!
3DTree
- 在vc中利用OpenGL实现树木建模,用两个垂直交叉的多边形来代替视点计算-use OpenGL tree modeling, using two vertical cross-polygon calculated to replace Perspective
view3ds
- 源码3d格式转化软件view3ds下载 1,用VIEW3DS打开*.3ds文件; 2,左键点击打开的VIEW3DS显示区上任意一点将会弹出选择菜单; 3,按下E键选择:Export OpenGL C Code,将会自动生成两个文件*.h和 *.gl; 4,将两个文件拷到你的工程(为OpenGL环境)目录下; 5,在你的工程中加入#include\"*.h\"; 6,给*.h文件中生成的显示列表赋id,Model = GL3DS_initialize_--()
lab_two
- OpenGL基本图形生成,源码中基本图元基本上都被注释了,只留下自己写的两个图元。-basic OpenGL graphics generation, the basic source map yuan has been essentially Notes, only left himself wrote the two map yuan.
opengl_complete_game_Legend
- 本游戏是采用斜45度角的角色扮演游戏。游戏以一个想象的世界为背景,以一个梦想成为英雄的小虾米锦霜为主角,产开一幅庞大的故事画面。在锦霜的冒险历程中,认识了两位女主角:雪一般的忆雪和火一般的红怜,从而产开了一段刻骨铭心的爱情故事。这只是我们游戏的一个部分,或者说是一条主线。随着主角们冒险历程的不断深入,随着故事的不断发展,红狼、素心儿、恒卿、影枫、寒月等一批有血有肉的角色不断加入,各自书写着各自独特的人生,各自独特的悲剧。游戏中,黑暗组织的神秘面纱慢慢被揭开,他们酝酿的大阴谋是什么?在黑暗组织的
threedmesh
- 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三
A09
- 二维树,实现一个三维的树林空间,优点可以减小程序的体积。能实现三维的效果,它把二维树的正面始终对着视点,从而可见的总是一棵树,而不会出现失真-two-dimensional tree, to achieve a three-dimensional space woods advantage of the procedure can reduce the volume. To achieve the 3-D effect, two-dimensional tree always facing th
Outline_Mode_src
- The author recently had to write some code to outline 3D objects using OpenGL. The author hunted around the Internet for methods to do this, and eventually came across two main techniques. The first involves the use of Polygon Offsets, and the second
jxglTracker
- This code shows how we can perform rubber-banding in an OpenGL application The source code here includes a simple C++ class called jxglTracker. The two main member functions in the class are DrawTrackRect() and Track(). In the DrawTrackRect() funct
vof3d.rar
- 两相流数值模拟VOF模型 三维数值模拟FORTRAN程序,Three Dementional Two-phase flow simulation VOF Model
Two-axisNCsystem
- 本程序使用VC++和OpenGL,对两轴联动数控系统的运动进行了模拟-This procedure used VC++ And OpenGL, the two-axis numerical control system to simulate the movement
Two-dimensional-transform
- 计算机图形学运用OpenGL实现二维变换算法-Two-dimensional computer graphics using OpenGL transform algorithm to achieve
main-and-child-window-two--opengl
- 在主窗口中添加一个控件,然后再主窗口和子窗口中同时用2套opengl去绘制,视觉效果类似于一个opengl在绘制,用途:在一个opengl框架中用类似vtk这样的opengl高级类时,这些类没有底层的接口与当前opengl对接但却需要这些类的功能,此时这种方法适合-Adding a control in the main window, and then the main window and the child window simultaneously with two sets openg
ARQ-Protocols-for-Two-Way
- ARQ Protocols for Two-Way Wireless Relay Systems_ Design and Performance AnalysisARQ Protocols for Two-Way Wireless Relay Systems_ Design and Performance Analysis
