搜索资源列表
NeHe_Tutorials_Help
- NEHE的opengl教程(含所有章节代码)帮助文件,英文版-NEHE the opengl Guide (containing all the chapters code) to help document, in English
2-6
- Visual c++ Opengl应用程序开发书中光盘源代码第2到第6章的.新买的,大家共享一下-Visual c Opengl application development book CD No. 2 source code to the first six chapters. Bought new, share what
OpenG_game.rar
- 光盘包含了学习《OpenGL 游戏编程》一书所需用到的必要学习资源。光盘内容包括: 1.“Bonus Chapters” 文件夹 对书中8个章节的内容进行了知识扩充,可以用Adobe Reader阅读器进行阅读; 2. Bonus Game”是作者提供的一个OpenGL制作的游戏Demo试玩; 3. Glee”和“glFont”两个文件夹包含有在使用OpenGL制作游戏过程中可以用到的辅助性资源和软件; 4.“Source Code“提供各章学习需要用到的源程序和资源。,CD-ROM c
openGL
- 《OpenGL程序设计》的各章节的源代码! 还有OpenGL官方网站的RedBook- "OpenGL Programming" various chapters source code! Also has OpenGL official website RedBook
507868SuperOpengl
- 很好用的源代码超级宝典随书光盘各章典型例题尽收藏在其中-good source of the book Super CD with the book chapters typical example in which to make collections
programe
- 《OpenGL图形图像编程》的光盘内容,书上各个章节的源代码-" OpenGL graphics programming," the contents of the CD-ROM, the source code of every chapters of the book'
opengl
- 学习OpenGL的参考手册,一共有7章,第1章OpenGL简介,第二章基本OpenGL操作等-OpenGL reference manual to study, a total of 7 chapters, Chapter 1 Introduction OpenGL, OpenGL chapter basic operation
simple
- 这是OpenGL普遍教程的前三章基础的内容,自己敲的印证代码,对于初学者有一定的借鉴作用。-This is a tutorial of the first three chapters the general OpenGL-based content, as clearly demonstrated by knocking their own code, for a certain reference for beginners.
openglcode
- OpenGL入门实例。囊括各章节源代码。-Getting Started with OpenGL examples. The chapters include the source code.
OPENGL
- 该压缩包内的程序为《OpenGL编程指南》原书第六版前五章的示例程序几部分解释,对初学OpenGL很有帮助。-The compressed package of the program for " OpenGL Programming Guide," the sixth edition of the book before the original five chapters to explain several parts of the sample application
OpenGL2
- 该压缩包内的程序是《OpenGL编程指南》原书第六版6到9章的程序几部分程序解释-The compressed package of the program is " OpenGL Programming Guide," the sixth edition of the original book chapters 6 to 9 sections to explain the procedure program
OpenGL3
- 该压缩包内的程序是《OpenGL编程指南》原书第六版10到12章的程序及部分程序解释-The compressed package of the program is " OpenGL Programming Guide," the sixth edition of the book of the original 10 to 12 chapters to explain the procedures and some of the procedures
OpenGLgame
- OpenGL游戏编程书中源代码,是非常好的学习opengl的素材。-OpenGL Game Programming book source code of one to eight chapters, is a very good learning opengl material.
Tea
- Opengl普现的小茶壶,功能包括了红宝书的大部分章节,最重要的是采用了拖动时能保鼠标和茶壶相对不变的算法-Opengl general are small teapot features include the Little Red Book of most of the chapters, the most important thing is security when using the mouse and drag the relatively constant algorithm t
OpenGL_reference
- 这是opengl的帮助文档,包含四章,条理清晰,是一个不错的参考手册-This is the opengl help document, including 4 chapters, and the content is clear, is a good manual reference
Computer-Graphics-Using-Open-GL_-2E-Chapters-1-8.
- Computer Graphics Using Open GL_ 2E Chapters 1-8
SCENE_GRAPH_STRUCT
- 《交互式计算机图形学——基于opengl的自顶向下方法》的实例A.16,在书中的9章9节论述的场景图结构。-"Interactive Computer Graphics- a top-down approach using opengl" instance A.16, in the book s chapters 9.9 discusses the scene graph structure.
opengl-programing
- 三维可视化高级编程中的两章,讲解三维地形的生成技术-Advanced Programming in three-dimensional visualization of two chapters explain the three-dimensional terrain generation technology
GPU-Gems-3
- 《GPU精粹3》是GPU精粹系列畅销书的第三卷,展示了当今最前沿的图形处理单元(GPU)编程技术。现代GPU的可编程性让开发者不仅可以在自己的岗位上迅速脱颖而出,更使得他们可以在非图形应用程序中运用GPU的卓越处理能力,例如,物理仿真、金融分析,甚至是病毒检测——尤其是在cuDA体系结构下。图形学仍然是GPU主要应用领域,通过学习《GPU精粹3》,读者会惊喜地发现一些最新的算法,使用它们可以创建非常真实的角色,实现更逼真的光照效果,以及完成绘制后的混合效果。-GPU Gems 3 contain
Opengl
- 这是基于《OpenGL编程指南》原书前两章的一个示例程序。实现图形的旋转变换。可能部分C语言编译软件需要添加GL相应的头文件和.dll文件-This is based on the OpenGL programming guide "original book the first two chapters of a example program. Realization of rotation transformation of graphics. May in part C compiler
