搜索资源列表
MapMaker
- “虚拟地景生成系统”是基于Windows2000系统和Visual C++ 6.0平台,利用基本OpenGL函数编程技术开发的三维可视化成果。它通过简单的DEM(数字高程模型)数据,建立格网模型、再根据光照强度、高程值及有关数据建立数学模型,生成晕渲,再将它投影到平面上,达到模拟现实地貌起伏的效果。 本系统采用XP风格界面,清新自然。它具有透射/正射投影切换、漫游、缩放功能。支持分层晕渲、比高设定、平移、旋转、翻滚、视野调节、雾化、纹理贴图(显示/隐藏)等诸多功能,单幅、1MB大小的DEM数据生
OpenGL红宝书(有源码)1
- 本书由OpenGL标准委员会编写,人称“OpenGL红宝书”,是OpenGL领域的权威著作。 本书主要讲述如何使用OpenGL图形系统来编制程序,通过计算机图形学技术来生成具有真实感的图形。代码薇原书代码-the book prepared OpenGL standard, known as the "Red Treasure Book OpenGL" OpenGL is the authoritative publication. The book mainly about
view3ds
- 源码3d格式转化软件view3ds下载 1,用VIEW3DS打开*.3ds文件; 2,左键点击打开的VIEW3DS显示区上任意一点将会弹出选择菜单; 3,按下E键选择:Export OpenGL C Code,将会自动生成两个文件*.h和 *.gl; 4,将两个文件拷到你的工程(为OpenGL环境)目录下; 5,在你的工程中加入#include\"*.h\"; 6,给*.h文件中生成的显示列表赋id,Model = GL3DS_initialize_--()
lgq
- 读取规则格网文件,生成三角网形式的三维场景-read the rules grid paper, generate the form of triangulation 3D Scene
Map_OpenGL
- 读取dem文件来生成二维和三维场景,可实现放大、缩小、漫游等功能-read dem document to generate 2D and 3D scenes can achieve amplification, narrow, roaming capabilities
Delaunay-Trianglation-Mesh-Generation
- 这也是一个delaunay三角网的程序,功能是我见到最强大的。能生成二维和三维,并有openGl创建模拟三维图。原程序中编译时需要wx/的文件,我没有找到。不过不影响程序的学习.希望对你有用!!包中有.exe可先-This is a triangular network nodes procedures, I see the function is the most powerful. Can generate two-dimensional and three-dimensional, and
square_wang
- 利用粒子系统和Opengl中的贴图技术,生成一个正方体,可以漫游。-use Opengl particle system and the mapping technology, generate a cube, can roam.
opengl_terraineditor
- 用openGL实现的3D地形编辑器,可以自动生成高度图,通过高度图生成3维地形。对于您学习openGL编程,三维游戏开发肯定有很大的帮助。-achieved with Open GL 3D terrain editor, can automatically generate highly map through highly generation three-dimensional terrain. For you learn openGL programming, 3D game develo
leven_3ds_BoundingBox
- 自己写的一个读取3ds和产生boundingbox的例子,简单易用。其中用到了不少Nehe中的思想。-himself wrote a 3ds read and generate boundingbox example, simple and easy. Which uses a lot of thinking Nehe.
OpenGLCustomFrame
- 在VC++中开发OpenGL应用程序的基本框架,利用此源码可以生成wizard中的的custom project,以后编写的代码都可以根据此选项生成。-in VC OpenGL application development of the basic framework use this source code can generate wizard of the custom project. After the preparation of the code can be generated
OPENGLTG_Src
- This code will demonstrate how to generate a terrain from a bitmap file.
walkmaze
- 用OPENGL编写的一个程序,生成了一个迷宫,并且可以在里面行走-use OpenGL prepared a procedure to generate a maze, and the inside running
Atom1
- 关于OpenGL的源码. Our goal:1. You generate a large cube, and map the sky texture in five faces except the floor face. 2. The viewing is freely moved inside the cube. You can exploit the keyboard or mouse handle. 3. The light is located in the cube.
vsgs_fireworks
- This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positions and sizes are updated ever
AviGeneratorsrc
- A class to easily generate AVI video with OpenGL and Video for Windows
三维环境及鼠标控制
- 读入bmp文件并用来生成三维环境,鼠标控制游弋-read bmp file and used to generate 3D environment, mouse cruise control
FractalTerrain.rar
- 模拟分形纹理生成的opengl程序,采用分形的方法生成地形图像,Simulation of fractal texture opengl generated procedures, the use of fractal methods to generate topographic images
integral_imaging.rar
- 该程序基于三维显示中的全景图象原理。可以生成许多子图,The program based on the three-dimensional display of the panoramic image principle. Can generate many subgraph
MYTERRAIN1.rar
- 使用VC++与opengl生成简单三维地形。,The use of VC++ and opengl to generate simple three-dimensional terrain.
NxGameEngine.rar
- 这是一个在Visual C++6.0平台上编写的程序,利用三维图形和模型库OPENGL开发的。它可以实现生成一片树林,通过向上、向下、向左以及向右键穿越树林。,This is a Visual C++6.0 platform preparation procedures, the use of three-dimensional graphics and model library development OPENGL. It can generate a realization of the
