搜索资源列表
纹理映射Texture
- 本程序在窗口中显示了一个加入纹理的场景,使得该场景更加真实,平滑,是基于单文档的MFC应用程序。 在本程序中,纹理场景是通过SetCheckTexture()函数生成的,然后通过DoTransform()函数 将—个顶点从物体坐标系转换到窗口坐标系,利用openGL进行矩阵计算,通过UpdateModelView()函数和InitMatrices()函数实现。-the procedures in the window shows a scene by adding texture, making
terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This mean
AviGenerator
- Avi Generator 的源程序 也许谁能用-the source who may use
2007525perlinnoise
- 利用vc++编的Perlin Noise随机数生成器,在这里生成的是一个噪音纹理,利用这个生成器可以构造自然景物。-use vc series Perlin Noise random number generator. Here is a generation of noise texture, use of the generator can be constructed natural landscape.
FractalGenerator
- Fractal Generator每次执行会随机产生不同的图形,对于openGL初学者是不错的学习范例-implementation will be randomly each have different graphics, Open GL for beginners is a good example of learning
pdnMesh-0.2.1
- An automatic 2D Delaunay mesh generator and solver for Finite Element Analysis. Can solve 2D field problems (Poisson and Helmholtz Equations). Can use LAPACK/ARPACK solvers producing OpenGL/Postscr ipt output. Uses C/GTK/GTKGLExt/MFC. Runs on Win32/U
分别以直线段正三角形为初始生成元
- 分别以直线段正三角形为初始生成元,实现迭代次数在6次以内的Kock曲线,要求用键盘交互控制迭代次数。-Equilateral triangle is a straight line segment, respectively, the initial generator, to achieve the number of iterations in less than 6 times Kock curve, requiring interaction with the keyboard cont
kock
- 用OpenGL编程,分别以直线段和正三角形为生成元,实现迭代6次以内的Kock曲线,用键盘交互控制迭代次数。 -Programming with OpenGL, respectively, as a straight line segment and triangle generator, to achieve within 6 iterations Kock curve, the number of iterations interactive control with the keybo
MiniPhanet(OpenGL-src)
- 迷你星球产生器(OpenGL源码) - 简单的小工具,把输入的cubemap图片转换为“微型星球”图片。保存为高分辨率(4096)的图片到桌面。注意:需要OpenGL GLSL支持。-Planet Mini Generator (OpenGL source)- a simple gadget, the input picture is converted to cubemap
11
- 一种基于单片机的函数发生器的设计实现(MAX038)-MCU-based Design and Implementation of Function Generator (MAX038)
OneDim_Norm_Cloud_1
- 一维云模型的c++程序代码,可以用来产生一维云——一维云发生器-One-dimensional cloud model c++ Program code that can be used to produce one-dimensional cloud- one-dimensional cloud generator
generator
- 这个是计算机图形学中的一个三维地图生成器,比较好!-This is a computer graphics in a three-dimensional map generator, is better!
Firebird-Generator-Guide
- Firebird Generator Guide Manual
particle-generator
- 一个OpenGL的粒子发生器,此粒子发生器可以生成火焰的粒子效果-An OpenGL particle generator, the generator can generate particles of the particle flame effect
ParticleEngine_src
- 在网上下的一个用OPENGL一个粒子发生器。效果不错。值得OPENGL初学者学习。-A line under a particle generator using OPENGL. Good results. OPENGL is worth learning for beginners.
GQEx6
- OpenGL 编写Koch雪花生Sierpinski三角形生成程序-OpenGL write Koch snowflake Health Sierpinski triangle generator
glHeightField
- OpenGL Terrain Generator/ Heightfield importer
clouding-one-danger
- 一维云正态发生器的实现,用的工具是opengl,非常有用的源码,拿出来与大家分享-One-dimensional normal cloud generator to achieve, with the tool is opengl, very useful source, out to share with you
object
- object generator test
kock
- 以直线为初始生成元实现迭代次数为6次的KOCK曲线-A straight line for the number of iterations to achieve the initial generator 6 times KOCK curve
