搜索资源列表
full_graph
- 一个用OpenGL实现的图形软件包,能够实现直线生成、Bezier曲线生成、多边形扫描转换图形变换的功能。 -with an OpenGL graphics package, to achieve linear generation, Bezier curve generation and polygon scan conversion graphics transform functions.
207
- 一个很简单的opengl程序,功能包括:简单模拟了太阳、地球月亮的运行,画立方体、直线、点等几何图元,bezier曲线及反求bezier控制点(点的数量为4),nurbs曲线及裁剪,图像可以平移、缩放和旋转(由于是本人初学opengl,所以请多多包含)-a very simple opengl procedures, functions include : simulation of a simple sun, the earth the moon operation, painting cub
TestOpenGL
- 使用鼠标动态绘制直线,以及将屏幕坐标转换为OpenGL坐标。-use a mouse linear dynamic mapping, and to coordinate conversion to the screen coordinates of OpenGL.
GraphicsChange
- OpenGL有着很好的交互式程序设计接口,通过选定与反馈等机制可以很好的实现交互式绘图设计。再与MFC相结合,简直可以很容易的开发出相关的类CAD软件。 由OPENGL负责图元的创建和编辑以实现动画,由MFC负责与操作系统的信息交换。分工合作,层层实现 在主菜单上新建三个不同的菜单项分别实现生成图元,拖动图元,删除图元的功能。特别的,关于直线的拖动要用到橡皮直线技术。-OpenGL is a good interactive programming interface, through
barsky
- OpenGl中的二维裁剪算法,实现直线段相对于给定窗口的裁减,主要采用梁友栋-barsky算法,-OpenGl the two-dimensional cutting algorithm, and of the linear phase for a given window of the reduction, used mainly friends of Liang Dong-barsky algorithm,
liujc
- 这是计算机图形学的一个作业--直线裁剪,需要vc再搭配openGL使用,使用方法:输入直线两端点坐标即可,记得输入是X1回车Y1回车X2回车Y2!-This is a computer graphics operations -- cutting straight, vc longer need to use openGL mix, use : Admission at both ends of linear coordinates can be, remember import X1 X2 r
Cutter
- 本程序实现了直线裁减和多边形裁剪!窗口由鼠标输入算法为Liang-Barsky算法-the realization of linear reduction and polygon clipping! Window from the mouse input to the algorithm Liang - Barsky algorithm
glutdlls37beta.zip
- 图形学的重要算法,使用鼠标右键操作。包括直线DDA算法,Bresenham算法,OpenGL画法,以及圆,椭圆的画法。三角形的平移、旋转、缩放操作。环境配置在rar的注释里有说明。,The importance of graphics algorithms, using the right mouse button operation. Including linear DDA algorithm, Bresenham algorithm, OpenGL drawing, as well as
Text1
- opengl实现线性插值 基于VC++实现 计算机动画实验-opengl achieve linear interpolation based on computer animation in VC++ test
OpenGLDDABresenham
- 基于OpenGL,在VC环境下实现直线的DDA算法和直线的Bresenham算法-Based on OpenGL, VC environment straight DDA algorithm and linear Bresenham algorithm
5-8
- 可以非常好的实现OpenGL的线型线宽,源码清晰,规范,是学习opengl的很好的参考程序。-OpenGL-linear linewidth very good, clear source, standardized reference procedures to learn opengl.
angel_11
- 这是根据Bresenham算法做的画直线程序,用vc实现 更加接近实际情况-This is done under the Bresenham algorithm paintings linear process, with vc achieve a more closer to reality
Ga
- 用openGL实现点、直线、矩形、椭圆的绘制-With openGL achieve point, linear, rectangular, oval drawing
jiyu3Dlitibabiaodeshexiangjibiaodingsuanfa
- 利用透镜成像理论建立摄像机数学模型, 提出了一种线性求解摄像机内外参数的方法。该方 法特点是采用主动发光的光点阵列标定靶,利用2D 标定靶的精确移动来实现基于3D 立体靶标的摄像 机标定的算法。-Lens imaging theory using mathematical models set up the camera, a camera inside and outside the parameters for solving linear approach. The met
DaoLiBai
- 适用于直线二级倒立摆的虚拟仿真,OpenGL和3Dmax联合编写-Applicable to linear double inverted pendulum of virtual simulation, OpenGL, and the preparation of United 3Dmax
OpenGl
- 下面的程序演示了点的大小,线型以及线宽等等,-The following procedures demonstrate the size of point, linear as well as the linewidth and so on,
graphics
- 计算机图形学课本上的基本图形绘制源程序,主要包括,直线,圆,b样条和bezier曲线-Textbook on computer graphics rendering the basic graphics source, including linear, circular, b-spline and bezier curves
opengl
- 本代码是简单的opengl源代码 主要功能是创建了一个三角形和一个矩形 利用Opengl实现直线光栅的DDA算法-The code is a simple source code opengl main function is to create a triangle and a rectangle using Opengl linear grating DDA algorithm
Light_on_cubic_and_sphere
- 对球体和正方体进行渲染设置,从而产生不同的效果。可以对材质、光照方向、聚光灯位置、光源属性(线形、连续、平方)分别进行设置。是学习OPENGL光照的非常好的程序。-On the sphere and the cube rendering settings to produce different results. Can be material, light direction, the spotlight position, light source attributes (linear, c
DDA-linear-programming-algorithm
- 1. 编程实现DDA直线生成算法或其它直线生成算法 2. 编程实现Bresenham圆弧生成算法或其它圆弧生成算法 -1 DDA linear programming algorithm to generate a straight line or other generation algorithm 2 to generate programming Bresenham algorithm or other circular arc generation algorithm
