搜索资源列表
GraphicEx.v9.9
- GraphicEx is an addendum to Delphi s Graphics.pas in order to enable your application to load many common image formats. This library is primarily designed to load images as background (buttons, forms, toolbars) and textures (DirectX, OpenGL) or for
OpenGL_MFC
- 使用 Visual C++ MFC OpenGL AppWizard创建一个OpenGL应用程序框架,其中的模板来自于MFC OpenGL.awx,使用模板来创建OpenGL程序框架省去了大量的重复性劳动。-use OpenGL MFC Visual C +5.0 create an OpenGL application framework, templates from MFC OpenGL.awx, the use of templates to create OpenGL procedur
SaveTheGame
- save the game! A12_游戏进度保存
OBJLOADER.rar
- 加载obj三维模型并显示,并将视窗中所显示的三维模型绘制结果保存为bmp文件,即实现OpenGL场景的存储,OpenGL scene save
robot-arm
- 在Solidworks中做的机械臂模型,保存成stl格式,然后通过deep exploration转换成opengl cpp文件。最后通过MFC实现读取显示。-Solidworks to do in the arm model, save as stl format, and then through deep exploration into opengl cpp file. Finally, read through the MFC to display.
0212Drawcoin
- 用opengl简单实现一个画硬币的代码,可以添加,减少硬币并保存-Use opengl simple realization of a code painted coins can be added to reduce the coins and save
scanalyze-1.0.3.src
- 用来显示ply文件,ply是斯坦福大学开发的一种文件格式,用来保存三维的信息-Ply used to display documents, ply the development of Stanford University is a file format used to save three-dimensional information
windows
- Nehe的windows程序代码,全部的,大家一起看,省下下载时间-Nehe code of the windows, all we can work together to see, save download time
OpenGL_Save_Screen_As_BMP
- OpenGL以BMP文件格式保存屏幕和主界面.很有用的实例-OpenGL save the screen or main windows as the BMP files.
openGlhuitu
- 利用openGL实现的绘图板 可以预先选定颜色,删除选定图形,移动图形,恢复已删除的图形,保存以及打开文件。-Implemented using openGL drawing board can be pre-selected color, remove the selected graphics, mobile graphics, recover deleted graphics, save, and open the file.
GL3
- 利用openGL实现的绘图程序,很小很简单。 可以预先选定颜色,删除选定图形,移动图形,恢复已删除的图形,保存以及打开文件。-Implemented using openGL drawing program, very small and very simple. Can be pre-selected color, remove the selected graphics, mobile graphics, recover deleted graphics, save, and open th
opengltuxing
- 自己写的一个源码,能够动态的保存画面,通过鼠标可以操作,而且可以在表面填充颜色。-Wrote it myself, a source that can save the dynamic images can be manipulated via the mouse, but also on the surface fill color.
1060741_1081337_2DI
- Problems Saving a File: Press the Download button next to the file name and a window should pop-up offering you to save the file. If this doesn t happen, or the file’s name is incorrect, you should be able to right-click (or the equivalent) on the Do
3dsExport
- 自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形,加载3DS模型,视锥剔除,球型天空顶,中文显示等-OPENGL write multi-threaded program, to achieve the background load of resources, from JPEG, PNG files to create texture, save screen shots, create terrain from height
Fancy-Fountain-2.5
- 行后 按F1设置 按F2可以看一些硬件信息和fps(Frame Per Second) 按F3可以切换全屏或窗口 可以在设置面板的Switch页面中custom list里保存自己喜欢的设置 并且复选在哪些list里自动切换 或者输入0关闭自动切换 这是鄙人用OpenGL写的C++免费软件-Press F1 to set the line and press F2 to see some hardware information and fps (Frame Per Second)
1
- 利用OpenCV进行”视频的读取”与”保存视频文件或者图像”源码-Using OpenCV for " video read" and " save the video file or image" source
vboSimple
- 顶点缓存数组(Vertex Buffer Object)的示例程序 VBO允许把顶点数据存储在GPU缓存中,并且只传输一次,前提是有足够的内存资源可以保存这些顶点数据。 -Vertex Buffer Object(VBO) sample program VBO allows the data stored in the GPU vertex cache, and transfer only once, provided there is sufficient memory resources t
vboAdvanced
- VBO是一种用于保存顶点数据到GPU高速缓存的机制。本程序对比了开启数组缓存和关闭数组缓存时的帧速率,证明了VBO技术可以改进实时渲染效率 -VBO is used to save data to the GPU vertex cache mechanism. The program compared the open and close the array array buffer cache when the frame rate, proves VBO technology can imp
code
- 自己编写的,读取、保存stl和obj格式的文件的代码-I have written, read, save the stl and obj format file code
OPENgl
- 自己实现完成了windows画图板的部分功能,能够进行图形的保存和打开。-Complete the the windows drawing board of some of the features, and be able to save and open graphics.
