搜索资源列表
纹理
- 图形学程序,vc写的原始纹理实现例子,没有用opengl等图形系统,完全自写代码,推荐下载。-graphics procedures, vc wrote the original texture achieve example, no use opengl other graphics system, completely self-written code to download.
PictureDraw0919.OK
- 一个绘图程序.可自定义绘图元素.所有绘图元素均支持GDI和OPENGL三维形图两种显示模式.这主要是工业上用的.不过你可以很容易的扩展到任何领域.只要修改绘图元素就行了.-a drawing program. Self-defined graphics elements. Mapping all elements support GDI and OpenGL 3 Two-dimensional map display mode. This is mainly for industrial use
glenabledview_demo
- An MDI view class supporting OpenGL. (一个opengl程序框架,里面有一个三维坐标球,支持鼠标拖拽调整视图) a function to get various information about the OpenGL implementation which is currently being used (separate information for the OPENGL and GLU libraries). manages inte
响应鼠标 双视口 剪切板
- opengl自建模型,单文档结构,右键控制剪切板位置clip,左键控制旋转。-opengl self model, single-file structures, right location clip Shear panel control, rotary control button.
ballgame
- 因为,我们年轻,所以我们有的是创新 有的是个性 有的是自信!!! 但是,我们也要有过硬的技术做后盾所以我们要脚踏实地的学习-Because we young, so we have some innovation and some are self-confident personality!!! However, we must have strong technical backing to do so we have to learn down-to-earth
Ex3
- 程序实现多边形扫描转换的扫描线算法--多边形的输入(鼠标)--非自相交多边形-- 三角形的特殊性,利用OpenGL函数实现柱状图和饼图函数 -Polygon scan conversion process to achieve the scan line algorithm- POLYGON input (mouse)- non-self-intersecting polygons- triangles are unique, the use of OpenGL function functio
cameraselfcalibaration
- 本文深入研究了基于三维标定物的标定方法,并针对不同的应用环境,提出了两种改进自标定精度的方法。-In this paper, based on in-depth study of three-dimensional calibration of the calibration materials and for different application environments, the two to improve the accuracy of self-calibration metho
w35_Gaphic
- 这是一个自己制作的画图小工具,语言是用C++结合OpenGL来编写的。-This is a self-produced by drawing small tools, language is C++ with OpenGL to write to.
light1
- 这是本人初学光照一章时,自编的一个有关Opengl光照的学习,-This is my novice light one chapter, the self-edited a Opengl light on learning,
debugprogram
- 这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品,也是我认为最好的4K作品之一。整个程序全长4095字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64 的纹理…… 观看方法: 开始菜单->运行->debug。然后把下面这一堆文本整个粘贴(点击左上角图标,编辑-》粘 贴) 进去,如果你有标准的Sound Blaste
Classic_self_applet_main_opengl
- opengl经典自学小程序mainClassic self-applet main opengl-opengl classic self-applet mainClassic self-applet main opengl
opengl_explosion
- 利用opengl和vc实现了物体的爆炸效果。没有交互功能。飞船自动爆炸撑碎片。-Vc achieved using opengl and effects of the explosion of objects. No interactive features. Support ship self exploding debris.
XNA-Shader
- 关于xna shader 编程方面的。主要是介绍点光源和自阴影,希望对大家有帮助。-About xna shader programming aspects. Is to introduce a point source and self-shadows, we want to help.
MyTerrain1
- OpenGL三维地形的模拟,利用高程数据的生成方法主要是利用分形的自相似原理。-OpenGL 3D terrain modeling, using elevation data generation methods is the use of fractal self-similarity principle.
MyMatrixManipulator3
- 一个自己开发的操作器,适合大场景漫游,可进行相机平移、旋转、俯仰操作,以及环绕相机、相机快速到达等操作-a self-developed manipulator, fit for big scene roaming, can do operations such as camera translation, camera rotation, camera pitching operations, as well as surrounding camera, quickly arriving ca
my-last
- 这是用于在flightgear的一个自建飞行器几何模型,只要放在相应目录即可使用。注意 这里面只包含了最核心的三个文件,而且工作在外部模式-This is used in flightgear a self-built aircraft geometry model, as long as it can be used on the appropriate directory. Note that there is only three files contain the core, and i
polygon
- 利用OPENGL实现非自交五边形的扫描转换 非常简单 C-Use OPENGL to achieve a very simple non-self-pay pentagon scan conversion C++
Classic_self_applet_main_opengl
- opengl经典自学小程序mainClassic self-applet main opengl-opengl classic self-applet mainClassic self-applet main opengl
shiyan3
- 实验3 简单多边形显示 实验目的:通过鼠标响应函数输入并显示多边形 基本内容: 通过鼠标依次输入n个顶点(n>=3),显示多边形。 建立多边形数据结构(保存顶点表、边信息,及其他信息) 用opengl显示多边形 拓展要求: 判断多边形的类型(自相交多边形,凹多边形,凸多边形) *若是凹多边形,则把多边形转换为多个凸多边形-Experiment 3 simple polygon display Purpose: response function by m
openGL1-_yh
- 实现球体的自旋转,Opengl学习必备入门程序,并已封装好了各种类,方便学习- Achieve self-rotating sphere, Opengl learning essential entry procedures, and have a good package of various classes, facilitate learning
