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thesimilutionofwaterfall
- 本篇为利用OPENGL在VC环境下模拟瀑布.-footnote to use OpenGL in VC environment simulated waterfall.
Waterfall-opengl
- opengl粒子系统开发的瀑布模型,在水的颜色方面做了从上到下颜色的过渡,以及pool中有水泡的冒上,程序中加了个图片,感觉不是很好,可以将它去掉,那样看起来就真实多了.-opengl particle systems development waterfall model, the water color has done a top to bottom color of the transition, and pool have blisters on the run, procedures
waterfall
- 自己做的毕业设计,基于粒子系统的瀑布模拟与实现。包括软件,论文,任务书等。-The design of their own graduates, based on the particle system simulation and implementation of the Falls. Including software, papers, books and other tasks.
Waterfall
- 粒子系统的一段水特效,大家可以一起来评价一下-Particle system special effects for some water, we can work together to assess the
Waterfall
- 基于粒子系统的瀑布模拟 主要用opengl-Waterfall simulation based on particle system is mainly used opengl
waterfall
- 基于OPENGL的能渲染出真实瀑布的三维程序-a program which can render real waterfall
Waterfall
- 实现粒子系统在瀑布仿真中的应用。有背景声音效果,粒子碰撞检测系统等-Achieve particle system in Fall Simulation. A background sound effects, particle systems, collision detection
Fig11.1
- 基于openGL粒子系统的流体.形状像瀑布.可以通过键盘交互-Fluid-based particle system openGL. Shaped like a waterfall. Can interact via the keyboard
waterfall
- OpenGL的仿真模拟,运用粒子系统简单的模拟瀑布-Simulation of OpenGL, the use of a simple particle system simulation Falls
Waterfall
- 基于VC++的OPENGL的编程,利用opengl绘制瀑布的效果,具有从上而下流动的运动画面。-VC-based OPENGL programming, using opengl to draw a waterfall effect, with flow from top down movement of the screen.
waterfall
- 粒子系统模拟瀑布水滴下落飞溅过程 效果不错的-Particle systems simulated waterfall droplets the whereabouts splash process well
Waterfall-OPENGL
- 该程序基于VC++语言和OPenGL语言相结合,利用OPenGL中粒子系统原理,在MFC界面内完成绘制从天空下雨的3D仿真效果。该界面中主要以其中一点为中兴点喷射弧形粒子,达到仿真效果。-The program is based on VC++ language and OPenGL language, combining use OPenGL particles in the system principle, in MFC interface to finish drawing from t
water.c.tar
- waterfall animation in opengl
GameDemo
- 模拟火焰特效和瀑布特效,主要涉及到这些特效的原理制作,效果可能不是很好,不过原理是对的。-Simulated flame effects and waterfall effects, mainly related to the principle of making these effects, the effect may not be very good, but the principle is right.
Particlesystemfalls
- 本文的主要贡献是以线元为基本造型单位,运用动力学原理模拟瀑布的运动轨迹[9],结合层次包围盒技术和建立聚类树加速粒子与障碍物之间的碰撞检测,并采用逐渐淡化融合的方法绘制粒子,形成了具有真实感的实时瀑布飞溅的效果。-Contribution of this article is based on the line for basic modeling unit, use the dynamics simulation trajectories of waterfall [9], combined
Waterfall
- 基于OpenGL的瀑布粒子系统,三维场景构建 可以改变分辨率和景深-Waterfall particle system based on OpenGL, 3D scene construction You can change the resolution and depth of field
