搜索资源列表
playMax
- 用回溯法和递归调用的思想实现了多边形游戏算法,用codeblocks开发。输入多边形的N个定点的数值和N条边的运算符,可计算任意断开一条边后计算所得的最大值。-Backtracking and recursive calls with the idea to achieve a polygon game algorithm, using codeblocks development. Input polygon fixed values of N and N edge
geometric
- 凸包计算,多边形切割,基本几何公式,球面面积,网格计算,等计算函数。含使用时的注意事项。-Convex hull calculation, polygon cut, basic geometric formulas, spherical area, grid computing, and other computing functions. with cautions .
KMLCreator
- KML 2.0介绍 KML全称是Keyhole Markup Language KML,是一个基于XML语法和文件格式的文件,用来描述和保存地理信息如点、线、图片、折线并在Google Earth客户端之中显示 The core of the project is the KMLCreator.cs. This has three classes, KMLCoordinates, KMLPoint and KMLLine-Google Earth KML File Creator C
EXTENDS
- C++入门实例,对继承与组合的初步应用。可以让用户选择在指定位置打印出不同的图形,如正立等腰三角形,倒立等腰三角形,矩形,正方形、菱形和多边形。图形由随机选择的*或者#组成。 请为每种图形设计一个类,这些类之间的关系可能是继承或者组合。 每个类需要能保存该图形对象的参数,改变参数的方法以及在屏幕上用字符打印该图形的方法。 程序根据用户的选择产生一个新图形的对象,为该对象设置参数并打印。 -C++ Getting Started ex
POLY
- polygon formation in C graphics
tuxing
- 输入N个点的坐标,判断这N个点能否构成一个凸多边形。功能简单明了.-Enter the coordinates of N points to determine whether these N points form a convex polygon. Function simple.
List
- 节点、多边形链表结构,节点、多边形链表结构-Node, polygon linked list structure, node, polygon linked list structure
fill
- 扫描线法填充多边形,链表形式,适用于所有不带岛的多边形-Filled polygon scan line method, the list form, for all non-island polygon
Researeh-on-trajeetoy
- 首先,探讨了映射方法的选择。此步骤是整个规划方法的基础。协调映射因为具有 变形小、网格不会重叠等优点,被作为最佳选择。根据协调映射的理论,建立了平面上 圆形域、矩形域、多边形域等参数域的映射模型,可根据轨迹规划的需要来选择映射的 边界。由于协调映射时所需处理的数据量很大,本文给出了编程时具体的数据结构,其 中大型稀疏矩阵采用三元组压缩存储。 -First, the choice of the mapping method. This step is the basis for
tubao
- 凸包算法,根据鼠标点出来的点来画凸多边形。-Convex hull algorithm, according to the mouse point to draw out of the convex polygon.
text
- 输入N个点的坐标,判断这N个点能否构成一个凸多边形。-Enter the coordinates of N points, to determine whether the N points form a convex polygon.
code
- 动态规划法各种源码,包括0,1背包,多边形游戏,矩阵连乘,数字三角形,图像压缩-Dynamic planning method for a variety of source code, including the 0, 1 backpacks, Polygon game, matrix multiplication, the number of triangles, image compression and so on.
code
- 该程序用c++语言实现了计算机专业课中算法设计学习中经典的多边形游戏和最大子段和问题-The program c++ language to achieve the classic polygon game in the study of algorithm design and the largest sub-segment and problems
duobianxingyouxi
- 算法设计与分析 多边形游戏 动态规划算法 源码 java编写 王晓东版本-Algorithm design and analysis polygon game version of the dynamic programming algorithm source code java prepared Wang Xiaodong
duobianxing
- 计算机算法实习,使用动态规划法实现多边形游戏,通过调试,里面有详细的解释-The computer algorithm internship polygon game using the dynamic programming method to achieve through the debugger, which are explained in detail
wuyang
- 动态规划----多边形的最优三角剖分 输入测试用例个数 和 各个点的坐标 输出弦长最短的边的总和-Optimal Dynamic Programming---- polygon triangulation input test case number and the coordinates of each point of the output side of the chord length of the sum of the shortest
line-is-interact
- 算法导论里面的关于线段是否相交以及点是否在多边形内的判断的源代码,另包含一个说明文档。-Introduction to Algorithms inside as well as on line intersects the point is within the polygon to determine the source code, and the other contains a descr iption of the document.
泰森多边形
- 在c++下,根据点数据画出泰森多边形,并且根据高程填色(In c++, according to the data to draw the Tyson polygon, and according to the elevation of coloring)
