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AI-01intoduction
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
AI-03SolvingProblembySerching
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
optic7
- 一种新的智能优化算法发 光学寻优算法 解决优化问题-light ray optimation
complete
- ray tracing in mimo systems to find the channrl properties!
newdetect
- 这是一种射线追踪法的效率改进算法文章,文章详细介绍了算法原理及应用,对图像图形处理专业人员的重要参考价值!-This is the efficiency of a ray tracing method to improve the algorithm article, the article describes in detail the algorithm and applications, image and graphics processing professionals of impo
chengxu
- 某火箭在空中沿直线做匀加速飞行,加速度为a ,发动机推力的波动必然会 引起加速度的波动,雷达以时间间隔T 不断测量该火箭距离原点的距离s ,而雷 达测量带有噪声。要求基于雷达对火箭距离的测量数据估计火箭的真实距离、速 度和加速度。 -A rocket in the air do acceleration in flight, along a straight line acceleration for a, engine thrust fluctuation will inevi
