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gameArithmeticPractice
- A*寻路 * 按照A*算法:h=f+g, * h为从起点A到终点B的评估耗费, * g为从起点A,沿着产生的路径,移动到网格上指定方格的移动耗费, * f为从网格上那个方格移动到终点B的预估移动耗费-A* pathfinding* A* algorithm in accordance with: h = f+ g,* h from the starting point A to end B of the assessment of cost,* g from the st
javaAIFind
- 用java实现游戏中AI寻路算法,让初学者能够了解AI寻路到底是怎么回事。-Implementation with java games AI pathfinding algorithm so that beginners can understand how AI find its way in the end is going.
Bob
- 迷宫寻路程序,利用遗传算法,实现的帮助bob回家-Maze pathfinding program, using the genetic algorithm, help Bob to go home
