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wujiaoxing
- OpenGL绘制 五角星 本程序段是在VC环境下通过OpenGL程序实现对五角星的绘制-OpenGL rendering Wu Jiaoxing paragraph of this procedure is adopted in the VC environment program realization of the five-pointed star OpenGL rendering
AndroidGames
- 4-10(可视区域) 4-11-1(Animation动画) 4-11-2-1(动态位图) 4-11-2-2(帧动画) 4-11-2-3(剪切图动画) 4-13(操作游戏主角) 4-14-1(矩形碰撞) 4-14-2(圆形碰撞) 4-14-4(多矩形碰撞) 4-14-5(Region碰撞检测) 4-15-1(MediaPlayer音乐) 4-15-2(SoundPool音效) 4-16-1(游戏保存之SharedPreference) 4
SIGGRAPH-2013--Position-Based-Fluids
- nvidia公司制作的sph流体及渲染的论文,包含所用技术细节及相关论文-nvidia worked sph fluid and rendering papers, including the technology used details and related papers
FastFrame
- fast cycle with constant redrawing the entire image in the window, as it usually happens in games. This mode is called Swing in terms of active rendering. Uses hardware double buffering through the object java.awt.image.BufferStrategy.
matlab
- 三维图形的绘制,基本代码,希望可以帮助大家学习。-Three-dimensional graphics rendering, the basic code, I hope you can help them to learn
14-Simone
- The diagnostic contribution of CT volumetric rendering techniques in routine practice
