搜索资源列表
MVR_20050121_StencilLevel
- virtual reality project. This algorithm for building large image to Volume rendering. Using directx
GPU_based_saliency_map
- GPU based saliency map generation and selective rendering paper.
Face-s2003
- Realistic Human Face Rendering for “The Matrix Reloaded”
ModelingofEye
- 这是一篇国外的关于眼睛模型的研究。用于逼真的渲染眼睛的结构色泽。对于人眼外观的研究有很好的启发作用。-This is a model of abroad studies on the eyes. Used for realistic rendering the structure of the eye color. For the study of the appearance of the human eye have a good enlightening.
HaNguyen_thesis
- MULTISENSOR SIGNAL PROCESSING: THEORY AND ALGORITHMS FOR IMAGE-BASED RENDERING AND MULTICHANNEL SAMPLING
thesis
- describes effective method of volume rendering based on GPU processing
Geometric-Tools-for-Computer-Graphics
- The dynamic nature of computer graphics makes it a particularly interesting area of study. Research and implementation of rendering methods respond to changes in the underlying hardware. For example, in the field of interactive rendering, the e
very-simple-volume-rendering_puc
- Very Simple Volume Rendering
chpp3A10.1007p2F978-3-7091-6215-6_27
- Adaptive Volume Rendering using Fuzzy Logic Control
