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上面的源程序仅是简单地绘制一条线,但从中可知OpenGL程序设计的方法。在
VC++5.0中,Microsoft公司给出了许多OpenGL样例程序,读者可按照上文介绍的方法
调试VC++5.0中的OpenGL样例程序。从中可进一步感受到OpenGL在三维图形计算机应
用中的微妙之处。-above is the only source to draw a simple line, but we learn OpenGL programming method. The VC 5.0, M
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3D Game ngine Design A Practical Approach to Real Time Computer Graphics
一书附赠的源代码-3D Game Design A Practical Approach t o Real Time Computer Graphics book comes with a source code
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计算机图形学算法
3D立方体模型
带贴图,纹理,点光源-3D computer graphics algorithms cube model with mapping, texture, light source
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一个微3D跨平台图形库,A mini 3D computer graphics C++ cross-platform library-a cross-platform 3D graphics library. A mini 3D computer graphics C cross-platform li brary
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很好的三维计算机图形学程序,大家学习吧。-good 3D computer graphics procedures, we learn from it.
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计算机图形学三维图形的变换-3D computer graphics transformation
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This an application of 3D computer graphics designed using JOGL and Netbeans IDE. This loads the .obj and .mtl files in a 3D Scene. Good stuff for 3D computer graphics learners.-This is an application of 3D computer graphics designed using JOGL and N
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原代码下载,我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、
画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于
精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做
通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立
release目录,其下有一可执行文件及其所须的位图及模型文件。如在release目录之
外执行程序,必须复制所需位图及模型文件。-download the origin
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本书是关于计算机图形学利用OPENGL进行绘图的原版英文书籍,本书详细介绍了OpenGL相关数学知识,读者通过对本书的阅读可以更清楚地知道怎样运用各类OPENGL函数,对更进一步地学习opengl有很好的理论指导。读者可以在书的preface里面找到下载该书籍相关源代码的网站地址。第一章是介绍,第二章是视图和转换(包括二维和三维)的数学基(Transformations and Viewing),第三章是光照和着色的数学基础(Lighting, Illumination, and Shading
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<1>学习3D中的地形.pdf
<2>Mathematics.for.3D.Game.Programming.and.Computer.Graphics.2E.July.2005.pdf
<3>向量在游戏中的应用.pdf
<4>3D-Math-Primer for graphics and game development.pdf
这我所找到相关游戏开发过程,可能遇到的3d游戏方面数学上的资料!-< 1> Study of
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详细地介绍了三维计算机图形学的基础及高级知识-Detail the basis of three-dimensional computer graphics and high-level knowledge
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This book is an introduction to programming interactive 3D computer
graphics using DirectX 9.0, with an emphasis on game development. It
teaches you the fundamentals of Direct3D, after which you will be able
to go on to learn and apply more adv
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This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced
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3D 计算机图形学 Alan Wan 著 包宏 译-3D computer graphics Alan Wan a package macro translation
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3D电脑图形学,用数学的方式讲述3D图形学的原理-3D computer graphics, mathematical way to describe the principles of 3D graphics
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3D计算机图形学PDF书籍,国外出版,已经翻译成简体中文,初学者和资深开发人员都很值得看-3D computer graphics, PDF books, published abroad, has been translated into Simplified Chinese, beginners and experienced developers are worth watching
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计算机图形学PDF和源代码。是一种使用数学算法将二维或三维图形转化为计算机显示器的栅格形式的科学。简单地说,计算机图形学的主要研究内容就是研究如何在计算机中表示图形、以及利用计算机进行图形的计算、处理和显示的相关原理与算法。-Computer graphics, PDF and source code. Using a mathematical algorithm is a 2D or 3D graphics converted to raster form of scientific comp
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This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequi
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3D数学是一门与计算几何相关的学科,计算几何则是研究怎样用数值方法解决几何问题的学科。3D数学和计算几何广泛应用在那些使用计算机来模拟3D世界的领域,如图形学、游戏、仿真、机器人技术、虚拟现实和动画等。(3D mathematics is a subject related to computational geometry. Computational geometry is the subject of studying how to solve geometric problems by
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This program will draw a 3D QR knot using OPenGL C++
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