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- 实现绘制各种情况直线的Bresenham算法,并将实现的算法应用于任意多边形的绘制,要求多边形的顶点由键盘输入或鼠标拾取,绘制的多边形顶点要准确,图形应该封闭。 要求掌握Bresenham算法的基本原理和算法设计,画出算法实现的程序流程图,使用C或者VC++实现算法,并演示。 -Implementation of the Bresenham line drawing algorithm for various situations, and to achieve an arbitrary
circle
- bresenham画圆法的实现,图形图像实验的代码。-bresenham circle
Bresenham
- 用OpenGl实现了种子填充和Bresenham算法,并且有橡皮筋功能。-Achieved using OpenGl seed filling and Bresenham algorithm, and has rubber band functionality.
Graphics
- 基于图形算法的图形,包括Bresenham算法和中点算法画圆以及用它们画直线-Graphic based on graphics algorithms, including the Bresenham algorithm and midpoint algorithms draw a circle and using them to draw a straight line
20091227linedda
- 本文对直线的生成的3种算法:逐点比较法、数值微分法(DDA法)、Bresenham算法进行研究。本文对逐点比较法、数值微分法(DDA法)、Bresenham算法进行推导,研究了逐点比较法、数值微分法(DDA法)、Bresenham算法在第一象限的实现和改进后逐点比较法、数值微分法(DDA法)、Bresenham算法在所有象限的实现。通过编程实践,可以掌握VC和opengl的使用方法。-In this paper, a straight line generated by three kinds
MATLAB
- 计算机图形学的实验代码。直线的DDA,中点,Bresenham画线,中点画圆,Bresenham画线,椭圆,图形变换代码-MATLAB DDA Bresenham
Documents
- bresenham line plotting in java
program
- 计算机图形学课程算法演示系统 (1)画线算法演示:实现画线的三个算法---DDA画线算法、中点画线算法、Bresenham画线算法。建立坐标系,由用户输入两点坐标,体现直线的走势,最后给出算法的参数值以及实现清除功能。 (2)画圆算法演示:实现画圆的两个基本算法---Bresenham画圆算法、中点画圆算法。由用户输入圆的半径,体现圆的四个象限的走势,最后给出算法的误差值以及实现清除功能。 (3)填充算法演示:实现边填充和种子填充这两个基本填充算法。其中边填充由用户画出多边形,对封闭
Bresenham
- 该程序实现了Bresenham算法画直线,将四个象限的问题通过交换端点的方法合并成一,四象限的问题。再利用sign变量,统一成一个问题。又考虑到斜率<=1,>1,不存在,最终问题分成了三种情况。-The program implements Bresenham algorithm for drawing a straight line, the four quadrants of the problem through the exchange of endpoint methods
Bresenham
- Bresenham画线算法,并且对于该算法的时间效率进行了比较对于图形学画线效率比较有参考价值-Bresenham line drawing algorithm, and for time efficiency of the algorithm were compared to the efficiency of drawing lines for the graphics have more reference value
Bresenham
- 该程序实现了用bresenham算法画直线,有对话框-The program realization of algorithms using bresenham draw a straight line, there is the dialog box
Bresenham-line
- 图形学的作业,做出Bresenham line,文件包括报告要求。-Graphics work, make Bresenham line, documents including reporting requirements.
Bresenham_Line
- 在Visual Studio 2005环境下采用Bresenham算法绘制直线。-In Visual Studio 2005 environment using Bresenham algorithm for drawing lines.
vc
- vc++实现DDA算法、Bresenham算法、中点算法,以及直线的拖动和拉伸变换-vc++ achieve DDA algorithm, Bresenham algorithm, the midpoint algorithm, and drag the line and stretching transformation
javaline2
- 计算机图形学直线的DDA,中点划线,Bresenham画法-DDA,Bresenham computer graphics
Bresenham
- 计算机图形学直线中点的Bresenham算法代码-Computer Graphics Bresenham midpoint line algorithm code
Bresenham
- 计算机图形学圆的中点的Brsenham算法代码-Midpoint circle algorithm in computer graphics code
bresenham
- 计算机图形学实验: 实现Bresenham算法绘制线段,并利用“橡皮筋”功能绘制折线。 可将绘制的折线连接成多边形,并选择种子填充法或扫描线填充法进行填充。-Computer Graphics Lab: Bresenham algorithm for drawing line segments to achieve, and to use " rubber band" line drawing functions. Line connection can be draw
Bresenham
- 圆中点Bresenham算法,在vc++环境下运行-Bresenham midpoint circle algorithm in vc++ environment to run
bresenham-ellips
- 生成椭圆的BRESENHAM算法(含头文件)-bresenham_ellips