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Fire
- firestarter – A Real-Time Fire Simulator Many obstacles exist in attempting to graphically render physical phenomena that are highly fluid and ostensibly chaotic in nature. Fire is a prime example of such phenomena. Given the unrealizable compu
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- 基于物理的流体模拟近年来成为计算机动画领域的一个研究热点-The methods applied mainly include Euler method and Lagrangian method, forsimulating the fluid phenomena such as smoke,fire,explosion,wave,bubble,free surface etc.
Physically-Based-Fluid-Simulation
- 基于物理的流体模拟近年来成为计算机动画领域的一个研究热点.回顾了该领域中基于物理的流体模拟的发展情况,总结了该研究方向所采用的各类方法,并结合各种现象的特点分门别类地详细展开其方法总体上可 以分为欧拉法和拉格朗日法,涉及的现象包括烟雾、火焰、爆炸、波浪、气泡以及*界面等.最后展望了未来发 展的3个重点:细节策略、加速策略和控制策略,以使整个模拟能够更好地满足人们对真实感、实时性以及灵活性的 需求.-This paper presents a survey on the deve
