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Most motion-based tracking algorithms assume that objects undergo rigid motion, which is most likely disobeyed in real world. In this paper, we present a novel motion-based tracking framework which makes no such assumptions. Object is represented by
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用C++,使用openGL实现全局光照模型,算法参照经典教科书实现,With C++, Use openGL to achieve global illumination model, the algorithm with reference to the realization of the classic textbook
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球的光照模型算法,计算机图形学,C++源代码-Global illumination model algorithm, computer graphics, source code
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球的光照模型算法,绘制球体,给球体施加环境光、漫反射光和镜面反射光-Global illumination model algorithm, drawn ball to ball to impose environmental light, diffuse light and specular reflection of light
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整体光照模型,光线跟踪算法。直接编译运行即可。
三维物体为两个球。实现了高光、阴影、消隐。-Global illumination model, ray tracing algorithms. Can directly compile and run. Three-dimensional objects into two balls. To achieve a high light, shadow, blanking.
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计算机图形学实验 球的光照模型算法 vc-Computer graphics algorithm for illumination model experimental ball vc++
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1、绘制茶壶(模型绘制)
2、通过三基色原理设定不同光源,并从不同方向照射茶壶。实现全局光源照射。(颜色指定、光照应用)
3、通过变量产生几种不同的条格式纹理,并映射到茶壶。(纹理映射)
4、茶壶中心绕原点分别绕X、Y、Z轴转动。(位图和图像处理)
5、听过时间等函数实现茶壶的倒水功能。(实时动画)
6、通过键盘控制以上。(人机交互)
-1, draw a teapot (model drawn) 2, through the the trichromatic princ
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:基于背景建模的运动目标分割是智能视频监控的重要任务,模型的质量直接影响到检测、跟踪、识别等运动分析的准确性.当前的建模方法多是单层的,忽略了像素特征在时域和空域上的联系,模型描述不够准确,对于背景扰动、全局光照变化及复杂的室内外场景等多种情况鲁棒性不强,导致了分割中出现空洞和噪声点.针对这些问题提出了一种双层建模的方法,在第一层提取时域上的像素亮度特征采用码本建模,第二层提取邻域纹理特征采用基于中心对称的局部二值模式建模.实验证明该方法在用于运动分割时,比常用方法具有更好的准确性和鲁棒性.-M
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This paper introduces a new object tracking method
which combines two algorithms working in parallel, and based on
low-level observations (colour and gradient orientation): the Generalised Hough Transform, using a pixel-based descr iption, and
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