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OpenGLprogrammingGuideSixthVersion
- 本书以清晰的语言、丰富的实例以及翔实的内容描述了OpenGL的功能以及许多计算机图形技巧。全书共15章,包括OpengGL简介、状态管理和绘制几何物体、视图、颜色、光照、混合、抗锯齿、雾、多边形偏移、显示列表、绘制像素、位图、字体、图像、纹理贴图、帧缓冲区、分格化和二次方程表面、求值器和 NURBS、选择和反馈、OpenGL高级技巧以及OpenGL着色语言等内容。本书对OpenGL以及OpenGL实用函数库提供了全面而又权威的介绍,素有“OpenGL红宝书”之美誉。第6版在第5版的基础上进行了全
opengl_polygon_offset_extension
- opengl polygon offset extension test.. maybe somebody use it-opengl polygon offset extension test.. maybe somebody use it..
thespeedofpolygonoffsettingisright
- 实现多边形的偏置,产生偏置数据,符合于计算几何中的应用-Polygon offset to achieve, resulting in biased data, in line with the application of computational geometry
offsetPolygon_t1
- Offset polygon method. It offsets the contour with user defined thickness.
acad
- CADlisp程序源代码,能实现多种CAD快捷命令。跟随CAD自动启动,并可以实现:双重偏移,自动标注圆、椭圆、多边形和封闭多义线的面积,统计线段长度,图层操作等等功能-CADlisp program source code, it can achieve a variety of CAD shortcut commands. Following the CAD start automatically, and can realize the automatic tagging: a doubl
PolyOff
- Visual C++多媒体特效制作百例;实例46:应用多边形偏移消除视觉缺陷-Visual C++ multimedia eff Example 46: Application polygon offset cancellation visual defects
ss_tritmp
- This where we handle assigning vertex colors based on front back facing, compute polygon offset and handle glPolygonMode(). -This is where we handle assigning vertex colors based on front back facing, compute polygon offset and handle glPolygonMode
brw_clip
- Note that if unfilled primitives are being emitted, we have to fix up polygon offset and flatshading at this point:.
clipper_ver6.2.1_CSharp
- 多边形的裁剪和偏置C#库源码,实现多边形的各种布尔运算-Polygon clipping and offset library source code to achieve a variety of polygonal Boolean operations
clipper_ver6.2.1_Delphi
- 多边形的裁剪和偏置Delphi源码,实现多边形的各种布尔运算-Polygon clipping and offset Delphi source code to achieve a variety of polygonal Boolean operations
polygon_offset
- 多边形的offset。偏移算法。仅供参考-Polygon offset. Migration algorithms. For reference only ~~~~~~~~~~~~~~~~~~
tu
- Example for PC game developers to show how to *combine* texturing, reflections, and projected shadows all in real-time with OpenGL. Robust reflections use stenciling. Robust projected shadows use both stenciling and polygon offset. PC game pro
