搜索资源列表
simpleTexture
- 基于GPU的通用计算,利用显存的cache是提高算法效率的重要方面,该例子是在CUDA环境下如何读取纹理的程序。-based GPU generic terms, the use of video memory cache is to improve the efficiency of the algorithm, The example is the CUDA environment how to read texture procedures.
texture_memory_gpu
- 利用cuda进行gpu的编程,可以在NVIDIA geforce 8800以上显卡上执行。利用了它的texture内存。比在cpu和在共享内存上执行都要快的多。
2D CUDA-based bilinear interpolation
- This MEX performs 2d bilinear interpolation using an NVIDIA graphics chipset. To compile and run this software, one needs the NVIDIA CUDA Toolkit (http://www.nvidia.com/object/cuda_get.html) and, of course, an NVIDIA graphics card of reasonably moder
heat
- 使用cuda c中的纹理内存机制实现的热传导模拟程序-Cuda c texture memory mechanism to achieve the thermal conduction simulation program
simpleTexture
- GPU纹理使用,CUDA的代码 纹理可以作为数据的存储介质-GPU texture CUDA
UsingTexture
- 国外大牛介绍如何在cuda中使用纹理的文章。-Large foreign cattle cuda how to use texture in the article.
a_texture_program
- 一篇通俗的介绍如何使用在cuda中使用纹理的中文文章。-an easy-to-understand chinese article which introduce how to using texture memory in CUDA.
cuda-wenliqi
- 说明cuda的纹理存储器是如何使用,对程序优化起很大的作用。-The texture memory is cuda shows how to use, playing a large role program optimization.
simpleCubemapTexture
- Simple Cubemap Texture Simple example that demonstrates how to use a new CUDA 4.1 feature to support cubemap Textures in CUDA C.
bicubicTexture
- 实现纹理的双立方体插值计算,使用CUDA执行速度非常快。-Bicubic interpolation of the texture , using CUDA execution speed is very fast .
simpleD3D11Texture
- Simple program which demonstrates Direct3D11 texture interoperability with CUDA. The program creates a number of D3D11 textures (2D, 3D, and CubeMap) which are written to from CUDA kernels. Direct3D then renders the results on the screen. A Direct3D
3
- 纹理存储器的使用例子,实现1D和2D的cuda使用-texture application
matrixMul_texture
- CUDA的Texture Memory實作 並有詳細住解-Texture Memory of CUDA implementation and live solution
ImageStretch2
- 使用CUDA C语言,利用CUDA纹理内存,实现图像拉伸的并行实现。-Using CUDA C language, using CUDA texture memory, image stretching parallel implementation.