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TileEditor
- A powerfull tile editor for 2d game editing
mycsharpform
- 用C#实现半透明的T形窗体,一个典型的异形窗体实现实例,除了平时我们看到的规规矩矩的窗体外,不规则窗体的应用也越来越广泛,了解异形窗口的创建,对灵活掌握C#也有积极作用,本例不但实现了异形窗体,而且把窗体变为半透明,并用背景图像平铺,从中可以掌握的技巧还是瞒多的。 -Achieved with C# T-shaped semi-transparent form, shaped form to achieve a typical example, we see neatly addition
tiles
- tile operation in JSTL
sliding-tile
- 拼图,9X9的,JAVA APPLET,内附用户手册,实习作业-A game, Puzzle 9x9,
puzzle
- 简单的拼图游戏,3*3的界面,点按一个按钮,它会向附近空位移动。若移动到正确位置,按钮会变色。知道拼图成功结束。-At the beginning, it should randomly place the numbers and the blank space on the GUI. • When the player clicks a square, it should check to see if the blank is a neighbouring square (e
tiledemo
- tile demo-tile demo..............................................
AN119
- AMBA Application Note: AN119 - AHB masters and slaves design for Virtex 2 Logic Tile. -AMBA Application Note: AN119- AHB masters and slaves design for Virtex 2 Logic Tile.
AN123
- AMBA Application Note: AN123 - Logic Tile IT1 GPIO example design. -Application note AN123 provides all of the AHB slave features of AN119 with the addition of five 32bit AHB GPIO slaves. The GPIO interfaces are used to configure and test an IT1
AN125
- AMBA Application Note: AN125 - Adding additional processors to the PB926EJ-S using Core Tiles. -AMBA Application Note: AN125- Adding additional processors to the PB926EJ-S using Core Tiles. This example design enables you to use an ARM7TDMI, AR
AN136
- AMBA Application Note: AN136 - Using Core Tiles stand-alone. -AMBA Application Note: AN136- Using Core Tiles stand-alone. This example design shows how to use Core Tiles as individual units powered through an IM-LT1. A Logic Tile is also requi
AN146
- AMBA Application Note: AN146 - Using EB with example AHB Logic Tile. -AMBA Application Note: AN146- Using EB with example AHB Logic Tile. This example shows how to use the EB baseboard with an example AHB Logic Tile. The following board comb
AN128
- AMBA Application Note: AN128 - Logic Tile Flashing LED design. -AMBA Application Note: AN128- Logic Tile Flashing LED design. Application note AN128 is a simple flashing LED example design to demonstrate the process of creating FPGA images
AN152
- AMBA Application Note: AN152 - Using EB with CT11MPCore Core Tile. -This example shows how to use the EB baseboard with a CT11MPCore Core Tile. AMBA Application Note: AN152- Using EB with CT11MPCore Core Tile. The following board combinat
AN158
- AMBA Application Note: AN158 - Using EB with CT1156T2F-S Core Tile. -AMBA Application Note: AN158- Using EB with CT1156T2F-S Core Tile. This example shows how to use the EB baseboard with a CT1156T2F-S Core Tile. The following board combinat
AN177
- AMBA Application Note: AN177 - Using EB with CT1176JZF-S Core Tile. -AMBA Application Note: AN177- Using EB with CT1176JZF-S Core Tile. This example shows how to use the EB baseboard with a CT1176JZF-S Core Tile. The following board combi
AN217
- AMBA Application Note: AN217 - Using EB with CT-R4F Core Tile. -AMBA Application Note: AN217- Using EB with CT-R4F Core Tile. This example shows how to use the EB baseboard with a CT-R4F Core Tile. The following board combination is suppo
txpp
- vc用图像平铺形状的程序源码,希望对大家有所帮助-vc tile shape with an image program source code, we want to help
TileImage
- Tile image on visual basic form.
LongBar_2.1_Build_313
- LongBar是一个可提供一个页签管理功能边框栏,运行在Windows XP/Vista/7操作系统上-LongBar is an alternative tile-based sidebar for Windows XP/Vista/7. It is based on idea of Longhorn Sidebar. LongBar shows some relevant information to user using tiles. Tiles are mini-applications
zdrgame
- 炸弹人游戏地表只记录地面,不影响任何事物 建筑是不可逾越和摧毁的 物品是不可逾越但可被摧毁的 地图结构为: TileIndex:Integer //保存地表的信息 ObjIndex:Integer //保存地表之上的处于人物之下的建筑或者物品 CanMove:Boolean //可以移动的 CanDestroy:Boolean //可以摧毁的 const Cnt_TileWidth = 40 //Tile 宽 Cnt_TileHeight