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opengl-programming-guide
- 对创建和渲染3D模型、从不同的透视角度观察物体、使用着色、光照和纹理贴图使场景更加逼真等有卓越效果。-For creating and rendering 3D models, from the perspective of different objects in perspective, the use of color, light and texture make the scene more realistic, which are excellent results.
3DRenderer
- 自己实现的简单3D渲染器,实现3维模型的消隐、Phong模型等简单光照模型-This is a simple renderer developed by mfc & gdi, which applys Vanishing, phong Model and some other simple illumination models.
Material
- 计算机图形学 OpenGL 材质、光照模型简单编程-OpenGL programming on material
solar-system
- 实现3D图像的平移和绕定轴旋转,增加了光照模型,键盘的控制,和观察者视点的按键移动。PS:我觉得对初学者能够更好地理解函数有很大帮助。-3D images to achieve the translation and rotation around a fixed axis, increasing the illumination model, keyboard control, and observers point of view of the key moves. PS: I think
light
- 实现了光源的移动,而且对于场景中的物体,有属于自己的独立移动,我想对于双缓存和光照模型的初学者来说,会有不错的效果。-To achieve the light source moves, but also for objects in the scene, have their own independent movement, I would like to double the cache and the illumination model for the beginners, there
global-illumination-model
- 计算机图形学实验 球的光照模型算法 vc-Computer graphics algorithm for illumination model experimental ball vc++
qiuti_cube
- 实现了对球体的三种光照模型,有网格,投影等光照方式-Three of the sphere to achieve illumination model, with grid, light projection method
P121LightaColor
- 光照于着色的好例子,应用光照模型,使图形绕x,y,z轴旋转-A good example of colored light on the application of lighting model, the graph around the x, y, z axis
ball
- 一个球的光照模型算法。没有使用OPENGL等库函数。-A cube shading algorithm. Do not use OPENGL and other library functions.
WPF-sanwei
- 本文介绍了计算机三维光照模型的一些基本知识,描述了要在计算机中实现逼真的三维效果所必须的条件,即光照,材质,摄影机,三维坐标等。还介绍了微软推出的新技术WPF,并且介绍了怎样在WPF中实现简单的三维效果。-This article describes the three-dimensional computer model of some basic knowledge of light, described in realistic three-dimensional computer eff
zuoye3
- 加入光照模型,绘制一个绕Z轴方向旋转的球体-Adding lighting model, drawing a sphere rotating around the Z axis
sun-earth-moon
- 1.理解OpenGL中的变换过程 2.理解透视投影与平行投影的不同 3.了解深度测试 通过变换调整观察的位置与方向 加入光照模型 -Understand the transform OpenGL process Understand perspective projection and parallel projective different Understand the depth test Through the transformation of
TGINOM
- 这是一个基于二维高斯光照模型的光照归一化方法,自己编的,原理上没问题,就是效果不是那么理想。-this is a program based on 2D GUASSIAN illumination model,which can show the method.
Graphics-algorithm
- 包括立方体的纹理映射算法、立方体动态隐线算法、立方体明暗处理算法、球的光照模型算法、球的动态隐线算法-Including the cube texture mapping algorithm, cube dynamic hidden line algorithm, the cube shading algorithm, the ball illumination model algorithm, Dynamic hidden line algorithm for the ball
Graphic
- 这是我的图形学的3D大作业,使用MFC的图形界面,使用了局部光照模型,透视投影等-This is my graphics3D operations, using MFC graphical interface, the use of local illumination model, perspective projection
Graphic7.8
- 这是我的图形学的3D大作业,使用MFC的图形界面,使用了局部光照模型,透视投影等-This is my graphics3D operations, using MFC graphical interface, the use of local illumination model, perspective projection
123ball
- 用opengl编写的光照模型绘制球体的程序,颜色大小均可调剂,入门不二选择-a fantastic example for opengl coding
qiuqiu
- 一个运用OPENGL设计的可选的球的光照模型绘制模型,只有源码。-A the use of the OPENGL design optional ball illumination model drawing model, the only source.
cube-light
- 计算机图形学实验 六面体的 光照模型 正确可用-computuer graphic
7
- vc 中用opengl编写的彩色的气球,opengl光照模型的运用-vc using opengl prepared colored balloons, the use of opengl lighting model