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hsi256blackchange
- 在人和机器统一的颜色空间基础上,颜色恒常性用于描述对象在光照及环境变化时的一种性质。相对人类视觉而言,是指视觉系统在光照及环境变化时对物理表面的稳定的知觉,是一种认知现象。相对于机器视觉而言,是机器视觉系统关于物理表面光谱反射率的描述[2]。常见的RGB颜色空间上每一个象素的R、G、B值-machines and the reunification of the color space based on Color Constancy used to describe objects and t
chunlun
- 创建中国科学技术大学的的英文简称“ustc”和一个旋转齿轮的动画,基本实现了光照、实体建模等功能。实验具体操作:方向键功能:向前后左右移动视点来实现漫游功能。实验代码和可执行程序见附件。 -build China Science and Technology University of the abbreviation "ustc" and a rotary gear animation basically achieved in the light, solid mod
amin-facedetection
- 人脸检测系统,用YCbCr色彩空间,进行了光照补偿,最后用眼睛和嘴巴的轮廓对候选区域进行精确定位。-face detection system using YCbCr color space, the light compensation. Finally, the eyes and mouth of the candidate profile regional accurate positioning.
amin-faceDetection2
- 有三篇在人脸检测和识别中进行光照补偿的研究,有一定的参考价值!-three in a face detection and recognition for light compensation, a certain reference value!
openglbasicknow
- 很基础的,适合初学者. 包含背景简介 一个简单的例子使用颜色 坐标变换 堆栈操作 显示例表使用光照和材质纹理映射 特殊效果操作 曲面和曲线NURBS曲线和曲面 二次几何体像素操作 动画制作菜单管理-very foundation. for beginners. Background briefings included a simple example using color coordinate transformation stack operating table shows ca
qly
- 光照补偿的论文 谁有人脸识别程序 -light compensation thesis Thank you, whoever face recognition procedures
3DSModelEditor
- 一个可以读去3DS文件的编辑器,可以实现光照,材质的读取-one can read to the 3DS document editor, can achieve a light, the reading material
lightdemo
- 这是演示灯光照明的很好的例子,可以展示openGL光照的漂亮效果。 鼠标左键旋转,右键菜单选择。-This is the demonstration of street lighting in a very good example to show the beautiful openGL illumination effects. Rotating the left mouse button, right-click menu options.
matlabpicture
- ct图形的三维重建,以及对重建后的三维图形进行属性,光照,色彩等的处理 -ct Graphics 3D reconstruction and redevelopment of the 3D graphics attributes, light, and color processing
gui3d
- 程序是基于d3d开发的,开发工具vc++,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-are based on d3d development, development tools vc, including line drawing, anti-aliasing line, Circle. painted oval, rectangular painting, drawing polygon, rectangle filling, po
3D_cloud_simulate
- 三维云场景的模拟 对 现有的多重前向散射光照模型进行了简化和改进-使用纹理映射和234567函数进行加速-3D-scene simulation of the existing multi-light-scattering model to simplify and improve-use texture Ying and the 234,567-function acceleration
5DG_shade
- 光照阴影的实现````` 用VC建立工程-light shadow of the realization of the establishment of VC ````` works `` `
sift_application
- 遥感影像的自动配准是长期以来一直未能很好解决的一个重要问题。本文将视频图像匹配中获得巨大成功的SIFT( Scale Invariant Feature Transform)特征应用于遥感影像的自动配准问题中,并且针对遥感影像的成像特点,给出了一种具体的特征匹配方法。对航空和航天遥感影像在不同的变形、不同的光照变化和不同的分辨率下进行的大量实验表明,该方法具有稳定、可靠、快速等特点。-remote sensing images automatic registration is not very
wenli1
- 使用OPENGL编程的实现图象纹理显示的一个源程序,可以有不同的光照和贴图-use OpenGL Programming image texture of a source revealed, can be in a different light and texture. .
gui16
- 本原代码集是我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-primitive code sets for my computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rec
dx9_lighting
- Directx 光照渲染实例-DirectX rendering examples of illumination
GLEasy
- 自己编写的opengl程序,在vc6.0 SDI中搭建opengl的框架,程序绘制了一个彩色立方体,有光照,如果需要只修改DrawScene中的绘图代码即可-prepared opengl own procedures, vc6.0 SDI in which structures opengl framework of a mapping process color cube, light, If you need only change the mapping DrawScene code c
PCA+LDA.Class.vc
- 结合PCA+LDA的图像识别算法VC封装类,PCA(主元素分析,光照敏感),可用于人脸识别的初级算法-combination of image recognition algorithm VC Packaging category, PCA (principal component analysis, Light-sensitive), can be used for the initial face recognition algorithm
gui16
- 本原代码集是我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等 -primitive code is the set of computer graphics programming practice, including line drawing, anti-aliasing line, Circle. painted oval, rectangular painting, drawing polygon, re
TRY2
- 用OPENGL实现 一个球体围绕另外一个球体转动,并且根据行动的角度实现光照 色泽上的变化。-use OpenGL a ball around another ball rotation, According to the Operations and the angle of illumination and color changes.