搜索资源列表
Lighting
- 在vc++6.0环境下,调用opengl函数建立光照模型,实现旋转的立方体-in vc + + 6.0 environment, the establishment of function called opengl illumination model, the rotating cube
三维球转动
- 这是一款可以实现三维球体的软件,它可以实现球体转动,光照效果等功能-This is a three-dimensional sphere can be achieved in software, it can be achieved ball rotation, such as functional lighting effect
九.OpenGL软件包实现光照明模型
- 本程序是完成图形学中关于光照模型的示例,通过本人编译通过,可以运行!-the procedure is completed graphics on the sample illumination model, I compile, run!
CameraMap
- 利用OpenGL函数库,在C++Builder环境下实现三位地形的仿真显示,实现了对地图的放大,缩小,旋转,移动等操作,对不同的高程使用不同的颜色加以标记没,并增加了光照效果,使显示更逼真!-use OpenGL libraries, the C Builder environment under three terrain simulation showed that the realization of the right of the map to zoom, rotate, such a
OpenGL 例程
- OPENGL的几个简单例子 分别从颜色 光照 简单纹理 几个方面做出了解释-OpenGL few simple examples from simple color light texture made several explanations
OpenGL动态球体
- 利用OpenGL画的一个三维球体(有光照,可以调整球面数,可以调整球体半径,有旋转,有移动等基本操作,充分表现人机交互的效果。比较适合初学者。便于理解OpenGL画图的数学原理.-use OpenGL 3D painting of a ball (a light, adjust the number of spherical, the radius can be adjusted Ball, a rotating movement, such as basic operation fully d
LMSJ技术
- 使学生掌握凸多面体的Roberts消隐法,掌握三维图形的深度缓存算法消隐技术,了解多边形区域的排序算法和列表优先算法的消隐技术。掌握利用简单光反射模型进行三维图形的明暗处理。了解整体光照模型、光透射模、光线跟踪算法,了解物体间的漫反射-enable students to master the convex polygon Roberts blanking France, grasp the depth of 3D graphics algorithms hidden cache technol
MainOpenGL
- 本程序中加入了几乎所有的OPENGl中的常用技巧及方法,具体有光照,材质,旋转,平移,纹理,球的实现方法-the process of accession to the OPENGl almost all of the commonly used techniques and methods specific light, material, rotation, translation, texture, the method ball
gl2Rotatef
- 用OPENGL编写的如何使一个正方形旋转,并还有光照和材质的选择。-prepared using the OpenGL how a square rotation, and there are light and material choice.
GLTexture
- 用OPENGL写的关于纹理贴图的程序以及如何使用光照和材质。-write with OpenGL textures on the procedures and how to use light and materials.
OpenGL光照效果
- OpenGL的关照效果编程,为聚光效果,在程序运行前,请将提供的 OpenGL开发库的*.dll文件拷贝到系统的\"Windows(或WinNT)\\system32\\\"目录下。-OpenGL Programming care effect of concentrating effect of the procedure before the operation, I should be grateful if the development of the OpenGL library *.
OpenGL_sanwei
- 从颜色模式设置,光照和材质设置,投影方式 等方面示例openGL的使用 -from color mode settings, light and material settings, projection methods, etc. Examples of the use openGL
ogl_lighting
- 使用vc编写的opengl程序,主要模拟了光照系统,一个光源不停旋转,照射三个不同的平面-use opengl vc prepared by the procedure, mainly to simulate the illumination system, a constantly rotating light source, irradiation three different plane
d3dlesson07
- 应用DirectX 8.0 SDK制作纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced texture filtering, lighting and keyboard control of the rotating cube
d3dlesson08
- 应用DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-use DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
OpenGLVCExam
- 几个OpenGL实例,对填充,画各种图元,纹理光照等有详细的代码。-OpenGL several examples of filling, painting maps yuan, light texture, such as a detailed code.
d3dle8
- 计算机图形学,应用VC+=6.0和DirectX 8.0 SDK制作透明效果,纹理过滤、光照效果以及键盘控制的旋转的正方体-computer graphics, application VC = 6.0 and DirectX 8.0 SDK produced transparent effect, texture filtering, lighting and keyboard control of the rotating cube
le7
- 应用VC++6.0编写实现纹理过滤器、基本的光照和键盘控制等特效的一个正方体转动的小程序-prepared to achieve texture filters, and basic keyboard illumination control effects of a rotating cube of small programs
计算机图形实验代码
- 对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。-of computer graphics programming practice, including painting line, anti-aliasing straight Circle, painted oval, rectangular painting, drawing polygon, rectangle filling, polygon fillin
graph4
- 用2003.net中vc7.0写的一个用PHONG光照模型显示一个鸟的程序-with vc7.0 2003.net were written with a light PHONG model shows that the procedures for a bird