搜索资源列表
txx_finishwork
- openGL 应用,光照、纹理、深度综合应用-openGL application, light, texture, depth integrated application
73462676Light
- VC6.0在OPENGL中的运用,用于实现光照效果的一个简单程序-VC6.0 in OPENGL in the use of lighting effects used to implement a simple program
whitted_classic_illumination_model_paper
- whitted的经典光照模型,是实现光线追踪的一个最经典的模型。-this is a classic light illumination model which is proposed by whitted.
DynamicWorld
- 使用opengl中的纹理贴图,光照,以及3D模型导入,构造了一个房间,能够使用鼠标和键盘实现虚拟漫游(w,a,s,d)-Use opengl the texture mapping, illumination, and 3D model import, construct a room, be able to use the mouse and keyboard to achieve a virtual roaming (w, a, s, d)
opengltexturefoglight
- openGL 纹理,贴图,光照,雾气处理-opengl texture ,image,fog,light,process
Indoor-three-dimensional-environment
- 设计一个室内三维环境, 并利用OPEN GL展示它的三维效果。 要求: (1)包含基本的实体元素:球、多面体、锥体、柱体、曲面等; (2)有全局光照效果和纹理功能; (3)程序具有交互功能. -Three-dimensional design of an indoor environment, and demonstrate its use OPEN GL the three-dimensional effect. Requirements: (1) contains the
yalefaces
- Yale人脸库(美国): 耶鲁大学,15人,每人11张照片,主要包括光照条件的变化,表情的变化等。-Yale Face Database (U.S.): Yale University, 15 people, each 11 photos, mainly including changes in lighting conditions, expressions of the change.
opengl
- VC++ 通过opengl来画圆 并有光照效果-DRAW A BALL
guangzhao
- VC光照实例-An instance of an illumination
Facerecognitionbasedonilluminationinvariant
- 基于光照不变量的人脸识别-Face Recognition,Based on Illumination Invariant
BallBright
- 主要是关于MFC中光照方面的一个实力很经典的例子,对与正在学习图形学的人很有帮助-Mainly on aspects of MFC in the light strength of a classic example of graphics with the people who are learning to be helpful
test
- 图像二值化的一种方法,能适合光照不均匀的情况,代码短效果好,十分好用,一个是wellner原始算法,一个是改进后的算法。-the thresholding algorithom, one is Wellner method,the other is improving Wellner method, it can work well on the uneven light condithion. it s smooth and effective.if you want to use it ,y
Ball-illumination-model
- 在屏幕中心绘制球,给球体施加不同的环境光,漫反射光,镜面反射光,改变球体的材质,改变光源的位置,从各个方面对球的光照模型进行演示
Graph
- 图形学完整课件,包括光栅图形学,图形裁剪,基本几何,二维几何,图形变换,三维几何,几何造型,光照模型,曲线与曲面,曲线拟合与双圆弧逼近,交互技术等。-Graphics complete courseware, including raster graphics, graphic cut, basic geometry, two-dimensional geometry, graph transformation, three-dimensional geometry, geometric mod
OpenGL
- 手把手教你初始化光照模型及视图模型转换设置后开始实际的绘图,设置背景颜色,设置明暗模型等等。-Taught you how to initialize the model and view model of illumination change settings after the actual drawing, set the background color, set the shading model and so on.
lightmodel
- 利用visual studio 2005 opengl 实现光照模型。简单的实现光照模型。-Achieved using visual studio 2005 opengl illumination model. Simple illumination model implementation.
lighting-guanyw
- openGL编写的光照函数的用法,实现光照的效果-openGL prepared by the use of lighting functions to achieve the effect of light
codeforFaceDetecting
- 一个人脸检测的程序,里面有光照补偿,肤色分割,腐蚀,眼睛检测,嘴巴检测,功能齐全,效果很好-A face detection program, which has light compensation, color segmentation, corrosion, eye detection, mouth detection, functional, good results
FaceDetection
- 对图像进行光照补偿,再利用肤色对其进行人脸检测,二值化,值得一看!-Illumination compensation of the image, and then carried out using skin color of their face detection, binarization, worth a visit!
Untitled13
- 皮肤检测的最终目标是构建一个决策规则,并以此将图像中的像素划分为肤色和非肤色两类,一般通过引入一个衡量像素点颜色与“标准肤色”的距离而实现的,该距离是由相应肤色建模的方法决定的。人脸检测MATLAB源代码关于彩色图像光照补偿-The ultimate goal of skin detection is to build a decision-making rules, and use of the image pixels into skin and non-Fuse types, usuall