搜索资源列表
13
- opengl 茶壶 光照效果 -opengl 茶壶 光照效果 ......
light
- openGL的3D光照和阴影实现示例,以3D人物为例。-openGL for 3D light and shadow sample implementation to 3D figures as an example.
adaptivethreshold
- 用matlab实现不规则光照下自适应阈值的前景背景分离算法。文件里面附测试图像。-Matlab implementation to use irregular light of the prospects for adaptive threshold background separation algorithm. Test image files attached inside.
ww
- 本程序实现以下功能: 1.绘制茶壶(T) 2.添加光照(T) 3.添加纹理(T) 4.鼠标左键控制茶壶旋转(T) 操作步骤:按鼠标左键茶壶旋转,按一次旋转30°。 5.鼠标右键控制茶壶平移(T) 操作步骤:按鼠标右键茶壶向右移动,每次移动0.5厘米 6.键盘控制茶壶纹理的变化(T) 操作步骤:按键盘的 w 和 s 键实现纹理的改变 7.键盘方向键控制camera的前进后退,左移和后移 (T) 操作步骤:按键盘的四个方向键实现茶壶四种方向的移动
lesson07
- 一个正方体,可以有键盘控制光照,并且6个面被加载上不同纹理。-A cube, you can have a keyboard to control light, and six different surface texture to be loaded.
adapt_threshold
- 自适应阈值算法将前景从背景中分离出来包括非均匀光照。-Adaptive threshold algorithm to the prospect of separating from the background, including non-uniform illumination.
SphereWorld
- opengl基本应用,此代码描述了转动的球体,光照设置以及不规则物体的纹理贴图,包括影子的处理等-opengl basic application, the code describes the rotation of the sphere, light settings as well as texture mapping irregular objects, including the handling of shadow
My3DConsole03
- 这是一个软件光栅化程序,渲染一个立方体。 实现了:3D转换、反走样、Mip-map、视口裁剪、双线过滤、点光源。采用Phong光照模型。-This is a software rasterization process, rendering a cube. Achieved: 3D conversion, anti-aliasing, Mip-map, Viewport Clip, two-lines filter, point light sources. Phong illuminati
1921682998200746114279655678
- OpenGL基础图形编程、讲述了OpenGL的基本程序结构,以及OPenGL建模,变换,颜色,光照,位图和图像,纹理,复杂物体建模,特殊光处理,效果处理,显示列表,帧缓存和动画 -OpenGL graphical programming based on
tutors
- opengl 视点光照变换等演示程序-point of view, such as light opengl demo program transformation
FAQ_3Dshow
- 对话框中调用 opengl、自由旋转 OPENGL的光照、和显示列表-Call dialog box opengl, free rotation OPENGL of light, and display a list of
Texture_house
- 仓库框架,添加法向量,纹理和光照模型,在mydraw函数中调用纹理光照函数.-Warehouse framework, add the method vector, texture and illumination model
Opengl-lighting
- 使用的是OpenGL的基础函数,进行简单的光照效果,内容是一个小球绕大球旋转,光照随小球变化-OpenGL using the basis function, a simple lighting effects, which is a small ball around the big ball spins, the ball changes with the light
spheres
- 3D球体在不同光照下的形态,OpenGL库实现,需要glut头文件。-3D sphere under different type of lighting.
1
- 本设计太阳能备用照明灯以AT89S52为控制核心,光敏传感器实时采集环境的光照强度,实时检测市电,利用ADC0809采集蓄电池的电压的变化。利用LCD液晶显示屏1602显示数据。达到实时监控蓄电池充电的目的。-The design of solar-powered back-up lights to AT89S52 for the control of the core, light sensors collect real-time light intensity environment, r
RollingEarth-OpenGL
- 用OpenGL写的一个实现地球旋转的例程。涉及到光照,纹理,定时器等。-An OpenGL sample to realize rolling earth.Relate to lighting,texture,time and so on.
hh
- 人脸识别(色彩空间转换,光照补偿,提取定位人脸)-face recognition
pro3
- 结合HENE的教程,写出基于MFC的OPENGL的代码,实现转动、移位及光照、贴图功能。通过菜单工具、鼠标和按键实现以上功能。-With HENE tutorials, the code based on MFC-OPENGL is programed, which can complelte shifting and lighting, mapping. Through the menu tools, the mouse and keybuttons, the above functions
Assignment2_v1
- opengl~~~导入模型,光照~~~~非常完美的代码-loading model and lighting
qumiannihe
- 传统分割方法,在光照不均匀情况下,很难得到理想的分割结果。针对这种情况,提出一种基于曲面拟合的阈值曲面分割方法。-Traditional segmentation methods, in light uneven circumstances, difficult to get good segmentation results. In view of this situation, propose a threshold based on surface fitting surface segm