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SiftGPU-V370
- 使用gpu、cpu并行进行sift算子计算匹配,能够在原来的基础上加速处理,但对显卡要求较高,具体环境配置使用方法可以参照mannual-SiftGPU is an implementation of SIFT [1] for GPU. SiftGPU processes pixels parallely to build Gaussian pyramids and detect DoG Keypoints. Based on GPU list generation[3], SiftGPU th
McGhee
- Conceptually, you can consider the declaration #extension GL_ARB_texture_rectangle : require, to allow support for texture rectangles, to be implicitly prepended to every GLSL shader when ARB_texture_rectangle is advertised. - Conceptuall
glsl
- XX银行XX分行IT管理工作思路 XX银行XX分行IT管理工作思路-XX XX Bank branch IT management ideas
toonglut_2.0
- 一个关于GLSL着色渲染的简单例子,对初学者有用-This is a simple example about GLSL rendering.But it is helpful to the novice.
ex-twisting
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的twisting效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of twisting the classic graphics
ex-bulge
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的bulge效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of graphics classical bulge
ex-shrinking
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了shrink效果-OPENGL in GLSL, GPU-based rendering, by writing to the geometry shader effects to achieve a shrink
ex-replace
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了replace效果-OPENGL in GLSL, GPU-based rendering, by writing to replace the geometry shader effects to achieve a
shallows-0.91
- Glsl programming shallow shader example, compilable on windows and linux platforms.
glim_v04
- Library to emulate openg 1.x immediate mode using glsl shaders and functions from 3.x wrapped.
bubble.tar
- 运用GLSL,发射子弹,击破泡泡,通过键盘控制子弹-Fired bullets, bubbles break through the keyboard control bullets
OpenGLExtensionsl
- Opengl最新扩展的教程,如3.x版本,可以支持GLSL等新特性。-Opengl latest extension of the tutorial, such as the 3.x version, you can support the GLSL and other new features.
glsl_deferred
- glsl 场景延时渲染 grammar 校正 场景ms-glsl deferred rendering grammar msaa
draft
- 用相机实现了一个简单的cube map,纯openGL,没用glsl。-Implement a simple cube map
colorglut_2.0
- 一个简单的GLSL程序,供初学者学习使用-a simple program of glsl
osgOfBrick
- 这个是参考了一些资料后写的一个关于OSG和GLSL结合的源源码工程。里面有注释,蛮详细的。可以看看。-This is a reference to some information about a OSG and GLSL binding source engineering. There are notes, very detailed. You can have a look.
GLSL_Tutorial
- OpenGL GLSL 初学教程,中英版都有
OpenGLProject
- Features: • Keep developing. More functions,GLSL,64-bit support. • OpenGL is a Graphic rendering API (software interface to graphics hardware) • consists of lots of commands. for example: GL_BEGIN(GLint TYPE) • Operating
AAAHrzmove
- OpenGL 3.1将此前引入的OpenGL着色语言“GLSL”从1.30版升级到了1.40版,通过改进程序增强了对最新可编程图形硬件的访问,还有更高效的顶点处理、扩展的纹理功能、更弹性的缓冲管理等等。宽泛地讲,OpenGL 3.1在3.0版的基础上对整个API模型体系进行了简化,可大幅提高软件开发效率。-OpenGL 3.1 will be introduced in the previous OpenGL shading language \"GLSL\" from version 1.3