搜索资源列表
doom3_glsl
- Rendering Doom3 maps with OpenGL and GLSL
3DFire2
- 基于物理模型的烟雾模拟,采用GLSL渲染,模拟效果很真实~-GLSL rendering physical model-based smoke simulation, simulation of the effect is very real ~
Shader4
- GLSL进行动态Cube Mapping, 以及静态的Spherical Mapping. 使用w, q, e, a, s, d控制反光球位置,i, I, o, O, p, P 控制反光球方向 z, Z, x, X, c, C控制照相机角度,上 下 左 右控制照相机位置 用v 切换进入Cube mapping 或 Spherical Mapping, Spherical mapping 采用的是另一场景,和天空盒无关。 -The Cube the Mapping of G
ZoomInterpolation_Source
- 图像缩放,里面有各种插值算法,很全 OpenGL Nearest Interpolation OpenGL Linear Interpolation GLSL Bi-Linear GLSL Bi-Cubic Triangular Bell B Spline CatMull-Rom-Image scaling, there are a variety of interpolation algorithm, it is OpenGL Nearest Interpola
GLSL_GPU
- GLSL、GPU编写的着色器应用程序,可以借鉴参考一下 -GLSL, GPU shaders written application, can learn from the reference
Noise_Src
- Create a Noise Image with GLSL Shader
GLSL-
- opengl着色语言,对OPengl的管线进一步的研究,解决了 OpenGl固定管线的问题-opengl shading language, OPengl pipeline further research to solve the problem of the OpenGl fixed pipeline
earth
- 在vs2010下使用opengl和glsl实现纹理贴图-Opengl and glsl texture maps used in vs2010
shadowmapPCF
- opengl和glsl实现的纹理阴影,采用PCF对阴影进行多重采样,使阴影边缘平滑-opengl and glsl realization of the texture shadow, using PCF multiple sampling of the shadow, the shadow smooth edges
G-OpenGL-Shader-
- GLSL的图像边缘提取。。。。。OPEGNGL。。。。着色语言-Edge Extraction of image on GLSL
sdldragon
- SDL和opengl下的编程,实现了贪吃蛇大战,采用glsl绘制纹理和凸凹效果,实现了mp3背景音乐-SDL and opengl programming, Snake Wars glsl texture and bump effect, mp3 background music
xflame-1.0.tar
- linux下SDL和opengl的编程,实现了贴图绘制,采用glsl绘制纹理和凸凹效果-under linux SDL and opengl programming, achieve a map drawn using glsl texture and bump effect
demo
- opengl glsl实现的基于纹理的水面特效。高台的石柱后面有个机关,点击可以开启通往地下室的入口-The effects of the water-based texture opengl glsl implementation. The high stone pillars behind authority, click to open the entrance leading to the basement
basic-shadow-map
- 用opengl和glsl编写的基本纹理阴影demo-Written with opngl and glsl texture shadows demo
OpenGL-NeHeCode-48
- nehe教程源码,非常好的学习资料,是GLSL的,java+opengl.-nehe tutorial source code, a very good learning materials, the GLSL java+opengl.
GLSL-noise
- 3D噪声纹理,一篇英文论文中的源码,非常有用-3D noise texture in an English paper source, very useful
GLSL_Tutorial
- GLSL教程GLSL_Tutorial中文版-GLSL Tutorial GLSL_Tutorial Chinese Version
Shader4
- 实现利用GLSL进行动态Cube Mapping, 以及静态的Spherical Mapping. 使用w, q, e, a, s, d控制反光球位置,i, I, o, O, p, P 控制反光球方向.z, Z, x, X, c, C控制照相机角度,上 下 左 右控制照相机位置-Dynamic system to use GLSL Cube Mapping, and static Spherical Mapping. Using w, q, e, a, s, d reflective spher
OpenGLStudio2
- vs2010开发的基于QT设计的OpenGL编程框架,并且其中运用了glsl语言。没接触过QT的程序猿可以参考此代码作为框架编程-vs2010 development based on the design of QT OpenGL programming framework, and which use a glsl language. No contact with apes QT program can refer to this code as a framework for progr
glm-0.9.4.5
- OpenGL Mathematics - C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.