搜索资源列表
orangesignal-android-camera-master
- 这个例子是一个Android摄像头库,它使用 GPUImage GLSL的过滤器-This is an android Camera Library ,it uses GPUImage GLSL filters
SEUS-v10.1-Standard
- GLSL SEUS SHADERS FREE DOWNLAOD
lake-BumpMapping
- Vs2012+opengl+glsl控制台程序实现凹凸贴图技术-bumpmapping
a-shader-to-stroke
- 用GLSL做了一个可以描出物体的边的shader。对物体模型的每一个面算出与镜头方向的夹角,夹角小到一定程度的时候描出边。附录像。-A shader to stroke by GLSL.
shader
- This file improve how to load shaders using GLSL and OpenGL
GLSLTest
- opengl glsl 程序,包括了对opengl环境的检测,是否符合opengl版本规范-opengl glsl source,including opengl environment testing,and version of opengl
shader_query
- C-to-C++ bridge functions to query GLSL shader data.
brw_fs
- This file drives the GLSL IR -> LIR translation, contains the optimizations on the LIR, and drives the generation of native code the LIR. -This file drives the GLSL IR -> LIR translation, contains the optimizations on the LIR, and drives the
uniforms
- \file uniforms.c Functions related to GLSL uniform variables. \author Brian Paul.
EdgeWalkerPolygon4x4_Test
- silently propagate the error.Handle method calls in GLSL 1.20 - namely, array.length(). -silently propagate the error.Handle method calls in GLSL 1.20 - namely, array.length().
ccapitst
- \file link_uniforms.cpp Assign locations for GLSL uniforms.
erase_iter_iter
- Early versions of GLSL have Varying and Attribute those are later deprecated, but we still need to know whether a Varying variable should be treated as In or Out. -Early versions of GLSL have Varying and Attribute those are later deprecated, but w
xt_sctp
- This file supports generating the FS LIR the GLSL IR. The LIR makes it easier to do backend-specific optimizations than doing so in the GLSL IR or in the native code Source Code for Linux v2.13.6. -This file supports generating the FS LIR the GLSL
glm-master
- OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications. GLM provides classes and functions designed and implemented with the same naming conventions and
GPGPU-CUDA-OpenCL
- GPGPU编程技术 从GLSL、CUDA到OpenCL-GPGPU programming techniques GLSL, CUDA to OpenCL
helloGPGPU_GLSL-1.0.2
- 显示如何使用GPU进行通用计算,例子中使用GLSL实现高斯-拉普拉斯边缘检测算子-show how to use the GPU for general purpose computing, for example the use of GLSL achieve Gaussian- Laplace operator Edge Detection
vshader.glsl
- #version 130 in vec4 vPosition in vec4 vColor out vec4 color uniform int xsize uniform int ysize void main() { mat4 scale = mat4(2.0/xsize, 0.0, 0.0, 0.0, 0.0, 2.0/ysize, 0.0, 0.0, 0.0, 0.0, 1.0, 0
FishEye_Test
- 基于opengl和glsl的鱼眼全景图,将鱼眼图片,通过GLSL编写的shader贴到球上,让人眼观看的时候产生鱼眼效果。-Based on OpenGL and glsl fisheye panorama, fish eye picture, written in glsl shader attached to the ball, let the human eye viewing when the fisheye effect.
triangle
- 用GLSL绘制简单的三角形。是GLSL COOKBOOK中的第一个例子。-Draw a triangle.It s the first example of GLSL COOKBOOK
volume
- 最简单的体绘制,包括shader和cpp,核心算法在Shader里头,采用的是英伟达体绘制的解决方案,算法详情去看英伟达的GPU特效编程-Volume Render : include shader and c++ file ,the core algorithm was written in glsl fils