搜索资源列表
Learn_Vertex_And_Pixel_Shader_Programming_With_Dir
- direct 9 shader关于顶点和像素的着色器编程书籍。-direct 9 shader on the vertex and pixel shader programming books.
Professional.XNA.Game.Programming.For.Xbox.360.and
- 这本书主要讲了xna 官方论坛上那个赛车游戏的源码分析和shader编程 c#-This book is mainly about the official forums that xna racing game source code analysis and shader programming
Smoke_shader
- 基于体渲染的烟雾模拟程序,用到shader 2.0,非常具有真实感-Based on the volumetric rendering the smoke simulation program, used in shader 2.0, very realistic
ProgrammingVertexGeometryandPixelShaders
- 顶点和像素着色器书籍 顶点和像素着色器书籍-vertex and pixel shader
main
- OPengl 图形设计中的 Texture in the shader system 源文件-OPengl graphic design Texture in the shader system source files
res
- 3DGS shader效果,海底光纹腐刻-3DGS shader effects, undersea optical pattern carved rot
Cg01_SmoothShading
- 使用VC编写的opengl的smooth shader效果图-VC prepared using opengl effects of smooth shader graph
MFCInit_pixelshader
- DirectX 实现的基于HLSL的演示程序. 用vetex shader渲染一个立方体, 在MFC下支持鼠标,键盘操作.-DirectX achieve HLSL-based demo program. Vetex shader by rendering a cube, in the MFC to support mouse and keyboard operation.
water
- Water shader example. Really nice one. Good to use in game development.
ShadowMapping
- Sobel fragment shader, wich shows the contours of the shadows in the shadowmap
TGMs_ShaderPack
- This application is a package of shader application based on the engine irrlicht.
fsource
- Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple
LightningSample
- XNA 特效: 闪电,采用Shader技术和XNA3.1, -XNA Special Effects: Lighting implemented by XNA3.1 and Shader
realtimeshader
- Shader动态管线编程复杂的例子 Shader动态管线编程复杂的例子-Dynamic Shader Examples Shader Pipeline programming of complex dynamic pipeline programming examples of the complex dynamics Pipeline Shader programming examples of the complex
shader
- 利用opengl实现场景的阴影效果,效果不错。是用Shadow volume 的原理。-Use opengl scene shadows to achieve good results. Shadow volume is the principle.
HLSLWavingGrassEffect
- 25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo ported to DirectX April SDK 2004
1234556
- shader编程之阳春白雪与下里巴人,很不错的书。学shader编程必看。-Spring Snow shader programming of riba and the next person, it is a good book. Learn shader programming must-see.
GLSHv2.0.tar
- 非常好的GLSL脚本解释器,适合OpenGL Shader 开发-Very good GLSL scr ipt interpreter for OpenGL Shader Development
BlurAndGlow_110308
- Blur and glow shader effect sample C#
Nighteye_shader_Replacement
- Nighteye shader 夜光的材质效果-Nighteye shader