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九.OpenGL软件包实现光照明模型
- 本程序是完成图形学中关于光照模型的示例,通过本人编译通过,可以运行!-the procedure is completed graphics on the sample illumination model, I compile, run!
光照(球)
- 这是计算机图形学的光照模型,直接可以运行。-This is the illumination of computer graphics model, can run directly.
4
- opengl 计算机图形学简单算法集合 :图形学,实现了著名的光照模型Phong模型,可以表示反射折射,镜面反射等光学现象-Graphics, to achieve the well-known Phong illumination model model, you can express reflection refraction, specular reflection and other optical phenomena-opengl
lightinopengl
- opengl 中的一个牛的光照模型,动态和静态光源-lightmodel in opengl
Myphong
- 这个代码没有使用openGl,而是完全用底层的vc++编程实现了phong光照模型。-This code does not use openGl, but entirely in the bottom of vc++ Programming the Phong illumination model.
squarerotation
- OPENGL中实现方形的旋转和光照模型。有详细的代码和说明。(老师给的)-OPENGL square to achieve the rotation and illumination model. Detail and descr iption of the code. (Teacher give)
(Ray_Tracing)
- 可视化中的光线追踪算法源代码示例, 其中包含的专业词有OpenGL,光照模型,真实感绘制,光线追踪-Ray Tracing Code
ShaderSimpler
- 其中包含了五个光照模型的例子,还有一个全屏泛光的例子,对于想学习的人非常的有帮助-Which contains examples of five illumination model, there is a full-screen pan-ray example, for people who want to learn very helpful
OpenGL
- OpenGL 是一个开放的三维图形软件包, 而Visual C+ + 是目前主要的OpenGL 开发工具。本文通过两个光照模型 的建立, 展现了OpenGL 强大的图形功能,-OpenGL is an open three-dimensional graphics package, while the Visual C++ is the main OpenGL development tools. In this paper, two illumination model, displayi
tutors-win32
- 很好的openGL光照模型、纹理贴图示例程序,可以动态变换参数,实时反映在图形中-Good openGL lighting model, texture mapping example program, you can dynamically change parameters in real time is reflected in the graph
phong
- 大名顶顶的Phong模型(简单光照模型)不用介绍了吧!有兴趣就看看吧- The famous Phong model (simple illumination model) did not need to introduce! Has the interest to have a look
_M200871956
- 计算机图像学的真实感图形源代码,真实感很好,有光照模型等。-Computer image to learn the source code realistic graphics, realistic good job and there is illumination model.
My3DConsole03
- 这是一个软件光栅化程序,渲染一个立方体。 实现了:3D转换、反走样、Mip-map、视口裁剪、双线过滤、点光源。采用Phong光照模型。-This is a software rasterization process, rendering a cube. Achieved: 3D conversion, anti-aliasing, Mip-map, Viewport Clip, two-lines filter, point light sources. Phong illuminati
Texture_house
- 仓库框架,添加法向量,纹理和光照模型,在mydraw函数中调用纹理光照函数.-Warehouse framework, add the method vector, texture and illumination model
whitted_classic_illumination_model_paper
- whitted的经典光照模型,是实现光线追踪的一个最经典的模型。-this is a classic light illumination model which is proposed by whitted.
Ball-illumination-model
- 在屏幕中心绘制球,给球体施加不同的环境光,漫反射光,镜面反射光,改变球体的材质,改变光源的位置,从各个方面对球的光照模型进行演示
Graph
- 图形学完整课件,包括光栅图形学,图形裁剪,基本几何,二维几何,图形变换,三维几何,几何造型,光照模型,曲线与曲面,曲线拟合与双圆弧逼近,交互技术等。-Graphics complete courseware, including raster graphics, graphic cut, basic geometry, two-dimensional geometry, graph transformation, three-dimensional geometry, geometric mod
lightmodel
- 利用visual studio 2005 opengl 实现光照模型。简单的实现光照模型。-Achieved using visual studio 2005 opengl illumination model. Simple illumination model implementation.
Cube
- 用opengl绘制球体,设置 光照模型。可以自行改变镜面反射参数观察球面显示效果(Draw the ball with OpenGL and set the illumination model. The effect of mirror reflection parameters can be changed to observe the effect of spherical surface)
光照模型原理OpenGL实现
- 使用Python中的pyOpenGL实现了光照模型原理,注释详细,代码亲测可运行