资源列表
ogl_3d_collision
- 使用opengl开发的3d碰撞检测的源程序。使用vc6和opengl库开发。-source code about Three-Dimension Collision using OpenGL and VC6
ogl_frame_buffer_object
- 使用最新的opengl扩展fbo编写的程序,该扩展提供了替代pbuffer的功能,使MRT的实现更加方便。使用vc6和ogl2.0编写。-use the latest expansion FBO opengl prepared by the procedures, the extension provides alternative pbuffer function, the MRT achieve more convenient. Use vc6 and ogl2.0 prepared.
ogl_dot3_bump_mapping
- 使用基于硬件支持的dot3来实现bump效果,基于vc6和ogl编写。只有可编程的显卡才能运行。-use hardware-based support dot3 bump to achieve results, and based on vc6 t prepared. Only programmable graphics to run.
MotionBlur
- 基于ati显卡使用shader实现的运动模糊效果。需要ogl的扩展和最新的显卡才能运行。开发环境使vc6+ogl2.0-ati cards based on the use of shaders to achieve the motion blur effect. T needed for the expansion and the latest graphics card to run. The development environment makes vc6 + ogl2.0
ogl_offscreen_rendering_1
- 使用ogl和vc6开发的基于pbuffer扩展的离屏渲染程序,用于实现MRT渲染效果。-use and development based vc6 pbuffer extended from screen rendering procedures for the realization of MRT rendering.
ogl_cg_displacement_mapping
- 使用vc6环境,基于ogl和cg实现的displacement map的效果。需要可编程管线的显卡支持。-vc6 use of the environment, based on t cg and the displacement map to achieve results. The need for programmable graphics pipeline support.
AT24
- AT24C16的程序开发AT24C16的源程序开发。-AT24C16 programmers AT24C16 the source development.
Finish(电子设计)
- 能完成对小车的往返,转向,速度的控制,小车能在慢速区慢跑,快速区快跑-completion of the car, from steering and speed control, the car will slow, jogging and rapid sprints District
stucts-base
- 这是一个用来取代structs的结构,可以自动获取jsp界面中的属性值,并且把获取到的值保存到指定的对象中-This is a structs used to replace the structure, it will automatically acquire jsp interface value of the property, and make access to preserve the value of the specified object
ucos_fs
- 嵌入式文件系统 ucfs.包含全部源代码-the complete source code for embeded file system
JavaMMS
- j2ME MMS彩信开发API,供学习与使用-MMS development API for learning and the use of
CDIBTest
- 图象基本操作 你说没有价值 是什么意思哦,太过分了吧。。 看看就知道了-Image basic operation you would say what is the meaning of value Oh, too much of the hour. . See will know
