资源列表
BeginningDirectX11GameProgramming
- 本书是《Beginning DirectX 10 Game Programming》一书的后续版本。在本书中,我们将讲授使用最新版Direct3D——Direct3D 11创建游戏图形的基本知识。 本书致力于教会您关于DirectX 11的各个方面。此书适用于具有一点儿或者完全没有DirectX开发经验的初中级C++编程人员。虽然有过DirectX或者OpenGL的使用经验对学习本书会更有帮助,但这不是必须。 当你学完本书之后,将掌握足够的DirectX 11的知识,从而能够自己独
sina_android
- 新浪微博 android客户端 很好的参考资料-Sina microblogging client android good reference
DirectX.11.Game.Programming
- About This Book This book is the follow-up edition to Wendy Jones’s Beginning DirectX 10 Game Programming book. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. T
Softpack(keil)
- 就是一些代码的驱动,底层的驱动。方便大家的下载-Is the number of code-driven, bottom of the drive. To facilitate the download
jisuanqi
- 实现计算器的基本功能,包括加、减、乘、除等-To realize the basic function of the calculator, including addition, subtraction, multiplication, division, etc
dianzibaiban4
- 能实现画线,画圆,矩形,删除图形等作用,能够选择,选中图形,删除图形-Can realize painting line, circle, rectangle, remove the graphics function, can choose, the graphic, delete graphics
OpticalFlow
- 基于optical flow算法的动态目标捕捉,缺点是背景动态变化较大时算法会失效-Dynamic optical flow algorithm for target acquisition, the disadvantage is the dynamic changes in the larger context algorithm will fail when
curvelengthtest.rar
- 利用三点拉格朗日插值插值算法,计算图片上的任意曲线长度,The use of three-point Lagrange interpolation interpolation algorithm for calculating the image of the arbitrary curve length
ArcGIS-API-for-Silverlight
- ArcGIS API for Silverlight
CPURayCasting
- 在CPU做的Ray-Casting代码,仿写CUDA的VolumeRender. -In the CPU to do Ray-Casting code, Imitative CUDA' s VolumeRender.
DirectX-11
- Beginning DirectX 11 Game Programming 介绍DirectX11的专业书籍-Beginning DirectX 11 Game Programming
Zhd_UnicoMini
- 这是联通充值话费的软件,能够充值话费,查询余额,历史账单等消息的功能。-This is software, unicom prepaid phone call charges prepaid phone calls, check balances, historical bills etc. The function of the message.
