资源列表
鼠标接口程序
- 鼠标接口程序包括5部分:一、 检测并初始化鼠标 二、 鼠标的活动范围 三、 打开或关闭鼠标四、 鼠标的形状五、 鼠标的形状 -mouse interface includes five parts : a detection and initialization two mouse, the mouse's activities three, Open or closed four mouse, the mouse's shape 5, the shape of the mouse
操作系统的进程调度的程序
- 这是一个关于操作系统的进程调度的程序,是用C编的-This is a process of the operating system's scheduling process, the C series
打飞碟的游戏
- 打飞碟的游戏1.飞碟的路径变化大些 2.飞碟出现的方向 3.每次飞碟出现后有规定子弹 4.闯关 -playing the game a flying saucer. UFO path some two major changes. The direction of the flying saucer 3. Every time there after flying saucer provides four bullets. slipped
C30
- dsPIC的C语言编译器,适用于PIC30系列。-dsPIC the C language compiler, applicable to the PIC30 series.
N阶螺旋幻方程序
- 用visual c++编缉的一个N阶螺旋幻方程序,实现幻方功能。-with visual c editing of a spiral bands N magic square procedures, functions magic square.
Solutions
- FPGA代码,Designing_with_Quartus_II_Exercises_Ver11_v4_2.doc-FPGA code Designing_with_Quartus_II_Exercises_Ver1 1_v4_2.doc
1602lcd
- 16x2字符液晶调试程序,在硬件上完全实现.-16x2 character LCD debugging procedures, the hardware fully realized.
对马踏棋盘的一点研究
- /*本人先后编了两次,第二次进行了改进。改进的思想主要是注意到棋盘上每一点的下一可到达点的个数 (下称为权值)不同,对于可到达点较少(权值小)的点应该先跳上去,这样后来跳的点可跳的方向就比 较多,回溯的现象就比较少,这样就可以大幅度提高速度*/-/ * I have compiled twice, the second time for improvements. Improved thinking is that every point on the chessboard of t
SJ20
- 求树的中序遍历,运用的方法是用非递归的算法来做的.-for tree traversal sequence were used method is the use of non - recursive algorithm very consistent.
lyx1
- 基于vc语言的简单跑马灯程序可完成10层电梯的模拟控制-vc language based on the simple Bomadeng procedures to be completed 10-storey elevator control simulation
EDA实验3
- 基于vhdl语言的简单跑马灯程序 带完整报告。-vhdl language based on the simple Bomadeng procedures with a full report.
删除目录树的一个小程序
- 删除目录树的一个小程序 需要在tubroc环境下运行
