资源列表
sancengjiayouDB
- 自己封装的连接数据库的类,方便多层架构的开发员的开发-their packaging to connect to the database of categories to facilitate the development of multi-layered structure of the development
DibShow
- 是一个图象处理的软件源码.用的是c++和windows程序设计的思想哦.希望大家看看.-is an image processing software source code. C is used in windows and the program design thinking oh. We hope to see.
NewStl
- Vector 程序,刚学的东西,很简单但是很有用,请支持!-Vector procedures, just learning things very simple but very useful, please support!
Ashutdown
- shutdown.exe 应用C++作的小程序,请大家多多支持,谢谢!-shutdown.exe C application for a small program, we can support, thank you!
Xchange
- 一个小程序,做一次抛砖引玉吧,希望大家能从中得到些东西,以后会继续上传一些我自己的-a small program to do something at a bar, we hope will reap some things, the future will continue to upload some of my own Dongdong
BooksTest
- delphi开发的程序。用作毕业设计。 主要是为了完成任务写的东西。 不好。-development process. Design for graduation. The main task is to complete the writing. Bad.
lsq
- The module LSQ is for unconstrained linear least-squares fitting. It is based upon Applied Statistics algorithm AS 274 (see comments at the start of the module). A planar-rotation algorithm is used to update the QR- factorization. This makes it
jxglTracker
- This code shows how we can perform rubber-banding in an OpenGL application The source code here includes a simple C++ class called jxglTracker. The two main member functions in the class are DrawTrackRect() and Track(). In the DrawTrackRect() funct
hedrexacalelement
- 有限单元法中笛卡尔坐标系下六面体单元刚度阵-finite element method Cartesian coordinate system hexahedral element stiffness matrix
44b0CANbus
- ARM处理器44B0CAN总线通信实例,CAN总线控制芯片为MCP2510。-44B0CAN ARM processor bus communication examples, CAN bus control chip for the MCP2510.
nonlinearNOWTONiterative
- 非线性方程组解法牛顿下山法,求解非线性方程组-nonlinear equations of Newton Method down, solving systems of nonlinear equations
Outline_Mode_src
- The author recently had to write some code to outline 3D objects using OpenGL. The author hunted around the Internet for methods to do this, and eventually came across two main techniques. The first involves the use of Polygon Offsets, and the second
