资源列表
AI-01intoduction
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
AI-03SolvingProblembySerching
- 1. 实现深度缓存(z-buffer)算法. 输入数据是简单的多边形网格. 2. 实现简单的光线跟踪(Ray-tracing)算法. 输入应包含多边形网格(多面体)和圆. -1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polyg
Association.Algorithms
- 关联规则挖掘算法综述Association Rule Mining Algorithms -Association Rule Mining Algorithms
DELPHImayi
- 使用delphi程序语言实现蚁群算法的tsp问题-Delphi programming language using the ant colony algorithm for tsp problem of achieving
YiZiQi
- 一字棋C++实现,剪枝算法,很有参考价值-C++ realization of the word chess, pruning algorithm
bp1
- 神经网络的BP 算法 神经网络的BP 算法 -Back Propagation Algorithm Back Propagation Algorithm Back Propagation Algorithm
MadalineSLAB
- Neural Network Madaline Slab
Assignment2
- 人工智能课件 人工智能课件 -Courseware Courseware AI Artificial Intelligence AI Artificial Intelligence courseware Courseware
Recursive.algorithm.game
- Recursive algorithm for nine serial game九连环游戏算法递归实现 -Recursive algorithm for nine serial game
AiTechniquesForGameProgramming
- 游戏程序的人工智能实现,对游戏编写比较有参考价值-I think you’re going to find that it just might be one of the most useful books on game programming that you’ve ever picked up.
Algorithm.origin.idea
- 算法由来及算法设计的思想文档Algorithm for the origin of the idea and algorithm design documents -Algorithm for the origin of the idea and algorithm design documents
Envelope-alignment-fast-and-practical-algorithm.ra
- 包络对齐快速实用算法Envelope alignment fast and practical algorithm-Envelope alignment fast and practical algorithm
