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fractal-FBM
- 分形里面的随机中点位移法(分形布朗运动),要正常运行程序,必须在机器上装OPEN GL,有原代码,可用于三维地形仿真显示方面,但是缺点是比较占用资源-fractal random inside the midpoint displacement method (FBM), to be normal operating procedures, must be in machinery makeup OPEN GL, the original code can be used for three-d
MyTerrain
- opengl实现3维地形模拟 开发平台:VC++ 请站长多多支持-opengl realization of the three-dimensional terrain simulation development platform : VC requested the head of the generous support
Terrain_Opengl
- 用OPENGL和VC实现的三维地形模拟技术,具有很高的真实度。-with VC and OpenGL 3D terrain simulation technology, high fidelity.
flying_src
- vc++ opengl 编写的真实感地形生成程序 很全-vc opengl realistic terrain prepared by the procedure very entire generation
CamWorldCollision_OGL
- OpenGL漫游的关键技术,对军事地形,3维GIS有用 -OpenGL roaming the key technology that the military terrain, 3-dimensional GIS useful
3DTerrain
- 利用opengl实现的三维地形,对opengl 学习有帮助-use opengl achieve 3D terrain and learning to help opengl
MY_LOD
- 三维地形的可视化,分形理论生成地形,多分辨率显示!-3D terrain visualization, fractal theory generated terrain, multi-resolution display!
terrainSimple
- 地形渲染在DIRECTX中可以用terrain render实现。其实地形渲染就是以一个数学函数生成地表的高度值。使得地面呈现出高低不平的样子。使用不同的高度生成函数,就可能出现不同的地貌。-Terrain Rendering in DirectX can be used to achieve render terrain. Terrain Rendering is actually a mathematical function to generate the high value of th
terrain_source
- 地形编辑,游戏开发的基本算法,适合于3d场景编辑等游戏开发,多加交流,信息反馈,-terrain editing, game development, the basic algorithm suitable for 3d editing scenes game development, more exchanges, feedback, thank you
QuadTreeLOD
- OPENGL,绘制地形,QuadTree四叉树方法-OpenGL, topographic mapping, QuadTree quadtree
Chapter16
- 这是一个基于虚拟仿真的三维飞机飞行的三维地形程序,其中加入了地形随飞机的飞行而改变的功能。-This is a simulation based on the three-dimensional virtual flight procedures 3D terrain, adding a terrain with the aircraft flying to change the function.
codeguru-opengl
- 一个模拟地形的仿真,是用vc++ opengl弄的.感觉很有意思请大家积极下载-terrain simulation of a simulation, is the vc opengl get. The feeling is very positive interesting Please download
OpenGL_3d_terrain
- 本程序是用OpenGL实现三维逼真三维地形的模拟,也可以用本例作为模板实现其他的程序。
Terrain3D
- 三维地形opengl 三维地形opengl -3D terrain opengl 3D terrain opengl
vmap
- 采用vc++.net编写,实现虚拟现实中的室外场景地形系统的实时渲染,渲染API为Drict9.0-using vc + +. Net preparation, the virtual reality of the terrain of outdoor scenes of real-time rendering system. rendering API for Drict9.0
seaTerrain
- 海水地形模拟程序,用了多重纹理映射方法,真实感强-water terrain simulation program with multiple texture mapping, realistic -
3d_terrain
- 发现不用perlin noise随便找个位图读每点的像素的RGB,然后将R+B+G作为地形高度也可.我可以尽量将位图颜色过渡做的平缓些,出来的地形还是尖锐.-perlin noise found not arbitrarily find a bitmap read every point of the pixel RGB, then R B G as the terrain is available. I can try to color bitmap smooth transition don
USGS DEMV1.1
- 关于三维地形的OPENGL代码-on the OpenGL 3D terrain code
V2.0
- 关于三维地形的OPENGL的代码-on the OpenGL 3D terrain code
TERRAIN3DTEST
- 一个用vc+opengl开发的一个地形浏览飞行的程序,可做学习和进一步开发的基础-with a vc opengl developed a topographic View flight procedures, to do further study and development of the infrastructure