搜索资源列表
Collide
- opengl实现球形物体之间以及和墙体之间碰撞检测的源码,供初学者参考-opengl as well as the realization of spherical objects and the wall between the collision detection between the source and reference for beginners
AABB
- 虚拟环境中的基于AABB包围盒的碰撞检测-A virtual environment based on the AABB bounding box collision detection
jan99
- 国外游戏开发者杂志1999年第一期配套代码,包含Jeff Lander关于2维碰撞检测的代码和Bruce Dawson的关于结构异常处理的文章--Code of game development magazine in 1999 first issue, it including code of Jeff Lander`s about two-dimensional collision check and Bruce Dawson`s article about structure except
mar99
- 国外游戏开发者杂志1999年第三期配套代码,包含Jeff Lander的碰撞检测的例子和代码--Code of game development magazine in 1998 the third issue,contains Jeff Lander`s example and code about collision detection
Collision
- 三维场景中进行物体间的碰撞检测的程序-Three-dimensional objects in the scene between the collision detection procedures
roamosg
- 基于osg和vc2005的漫游实例,其中实现了碰撞检测的功能,希望能对osg的初学者有一点借鉴的作用-Based on the OSG and the roaming vc2005 example, which achieved a collision detection function, hoping to OSG beginner to learn from the role it
A12
- 碰撞检测.,用c++ opengl 实现,写得不错,值得初学者借鉴。-Collision detection., With c++ Opengl realized, well written, it is worth drawing for beginners.
CollisionDetection
- 本例是使用opengl编程,实现了碰撞检测,-This case is to use opengl programming, to achieve the collision detection,
Planets2
- 里面包含了一个完整的游戏引擎,并根据游戏引擎写了一个碰撞检测程序,对于初学者和想自己写2D游戏引擎的用户很有帮助。-Which contains a complete game engine and game engine written in accordance with a collision detection procedure, for beginners and want to write 2D game engine users helpful.
collide_detection
- 使用DirectX9写的基于包围盒的3D物体的碰撞检测。-DirectX9 written based on the use of bounding box of the 3D object collision detection.
A11
- 学OpenGL编3D游戏_CAI,非常好的opengl学习实例,这是第7个实例:OpenGL的碰撞检测-Xue OpenGL made 3D games _CAI, very good learning opengl examples, this is the first seven examples: OpenGL Collision Detection
solid-3.5.6
- 关于碰撞检测的源程序,使用AABB包围盒。-Collision Detection on the source, the use of AABB bounding box.
DEEP
- vc++环境中碰撞检测的源代码,适用于多个物体之间的碰撞检测-vc++ environment Collision Detection source code, applies to a number of collision detection between objects
tri
- 两个由三角形组成的四面体之间的碰撞检测。-Composed of two triangle collision detection between tetrahedral.
Collision.Detection
- 文档从数学的角度,描述了物体、场景的碰撞检测和响应原理,并给出部分程序。是学习研究碰撞算法难得的好书.(英文文档)-Collision.Detection.pdf
collisiondetection_2
- opengl 高级的碰撞检测 圆对三角 圆对圆-advanced collision detection
15883822ballColl
- 碰撞检测的实例,很简单,适合初学者,碰撞检测的实例,很简单,适合初学者-碰撞检测的实例,很简单,适合初学者
detection
- 碰撞检测,采用了层次包围盒算法,效果不错-detection
Collision_demo
- 演示了快速的几何碰撞检测算法,包括可编译的完整原代码-Including complete collision source, fast
3_hit_detect
- 3种简单的碰撞检测方法的VC6窗口(Win32工程)的实现。-3 Simple hit detecting arithmetics, implemented using VC6 (Win32 project).