搜索资源列表
texture
- 用openGL写的纹理映射的程序,纹理为黑白格,映射在一个平面上。纹理是在程序中指定的。-Written using openGL texture mapping process, texture for the black-and-white grid, mapping in a plane. Texture is specified in the procedure.
38
- OpenGl加载位图作为纹理 并使用纹理动画的教程-OpenGl loaded bitmap texture and use as a texture animation tutorial
11_WaveFlag
- nehe的源码,在初始框架中用一个图片表现纹理,图像清晰-nehe the source, in the initial framework for a picture with the performance of texture and the pictures are clear
opengl
- 利用opengl显示纹理,逼真还原物体本来面目-Use opengl show texture, realistic to restore the true colors of objects
text
- 立方体纹理贴图,可以转动 ,opengl语言,vc++编译环境-Cube texture mapping, you can rotate, opengl language, vc++ Compiler environment
TexBlendTerrain
- 多重地形纹理演示 Introduction to 3D Game Programming with DirectX 9.0中的例子-Multi-terrain texture Demo Introduction to 3D Game Programming with DirectX 9.0 examples
Nggol
- 综合颜色,纹理的图像检索。具有较好的检索效果。-Integrated color, texture image retrieval. Has better retrieval effect.
texture
- 实验了简单的正方体纹理贴图功能,鼠标右键拖动可以使正方体转动。-Experiment a simple cube texture mapping function, drag the right mouse button allows rotating cube.
illumination
- 实现了球体跟圆柱体的纹理贴图&&光照的实现.是学习3d编程的基本-Achieved a sphere with the cylinder s texture mapping
wenliyinshe
- 真实感图形的生成——纹理映射 1.实现pyramid图形的纹理映射 2.实现cube图形的纹理映射 3.实现wheel图形的纹理映射-Realistic Image Generation- Texture Mapping 1. The realization of pyramid texture mapping graphics 2. The realization of cube texture mapping graphics 3. The realization of th
lbp
- LBP(局部二值模式)算法最初用于描述纹理,后引用到人脸,可描述人脸特征。-LBP (local binary mode) algorithm was originally used to describe the texture, the latter a reference to the human face, facial feature can be described.
xingtaitezheng
- 医学图像的四个纹理特征的matlab程序-Medical images of the four texture features matlab program
TEX_3D
- ,提出了一种利用人眼的视觉特性,采用不规则块、随机覆 盖法和曲线最优匹配的纹理合成新方法L新方法分两个步骤:首先根据人眼的视觉特性,采用智能选择 工具从样本纹理中抽取出具有明显边界特征的不规则块,然后采用随机覆盖法和曲线最优匹配法来决 定如何把不规则块拷贝到目标纹理中L和已有的合成方法相比,新方法能更好地保持纹理的边界结构 特征L实验表明该方法可以快速高效地合成高质量的纹元式纹理-, A use of the visual characteristics of the human
Steerablecode
- 局部滤波器的特征提取方法,能够很好的反映图像的细节特征和纹理特征。-The characteristics of the local filter extraction method can be a good reflection of the details of image features and texture features.
chap02
- ch2_1_1:查看直方图 ch2_2_1:显示图像 ch2_3_1:添加颜色条 ch2_3_2:图像的单帧显示 ch2_3_3:图像的多帧显示 ch2_3_4:图像的动画显示 ch2_3_5:灰度图像的动画显示 ch2_3_6:纹理映射 ch2_3_7:一个图形窗口中同时显示2幅图像 -ch2_1_1: Show histogram ch2_2_1: display images ch2_3_1: Add color article ch2_3_2: sin
Texture_sys
- 彩色图像纹理合成(基于Efros-Leung算法)(matlab中应用C的接口)-Implement the non-parametric texture synthesis algorithm of Efros-Leung
Tamuratexture
- 图像纹理特征提取,是图像处理中一另一个非常重要的底层特征,matlab实现-Image texture feature extraction, image processing are very important to one another underlying characteristics, matlab implementation
1
- OpenGL方面的论文。文章介绍了一种利用较小的存储空间和计算时间,实现在大面积网格数据上动态贴纹理的方法。利用此方法使用适当的纹理函数.结合OpenGL的自动纹理扩展可在动画过程中自动的生成纹理贴图。-OpenGL papers. This paper presents a use of a smaller storage space and computing time, implementation in a large area grid data dynamic texture pas
24_165626_phongbump
- 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the cl
wenli
- 该代码是纹理合成算法源码,纹理合成是为了解决纹理映射中存在的接缝走样等问题,对初学者有一定的帮助-Texture synthesis algorithm is the source, texture synthesis are texture mapping in order to solve the existing problem, such as joints aliasing of beginners have some help